Infidelities are like icebergs - they may take many different shapes and sizes, but they all damage your ship.
Do not back up. Severe tire damage.
Don't make anyone a priority when you are only an option.
K, better be careful. What would an attempt to ensorcell a LG Monk/Sorcerer do to your alignment?
[This message edited by 5454real at 12:15 AM, April 22nd (Monday)]
Lawful Good Human Ranger (5th Level)
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
"I’ve learned that people will forget what you said, people will forget what you did, but people will never forget how you made them feel". –Maya Angelou
"When I let go of what I am, I become what I might be". –
True Neutral Human Wizard (5th Level)
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Well, if it were for a cause that helped the greater good, I would be perfectly within my alignment to do that.
Case-in-point: Said LG Monk/Sorcerer gets misled into thinking some orcs are planning to assault a village, when I have magically discerned that the orcs are a peaceful tribe, eager to reach out the olive branch of peace and instigate trade relations with the human village nearby. Jrazz might be plotting to kill said orcs (probably because she saw them drinking boxed wine or something), and she refuses all attempts to listen to reason. Without any other recourse, I hypnotize her into listening to me. That, my friend, would not be against my alignment in the slightest!
Jrazz might be plotting to kill said orcs (probably because she saw them drinking boxed wine or something), and she refuses all attempts to listen to reason. Without any other recourse, I hypnotize her into listening to me.
I would consider that a LE act since you're choosing to deny free will to avoid conflict. If she attacked the orcs and you restrained her until everybody talked it out and the orcs could prove their peaceable intent that would work, but manipulating her choices against her will to achieve your personally desired outcome is a selfish action regardless of the ends they're meant to achieve. -1 on the Morality slider, IMO.
Neutral Good Human Sorcerer (6th Level)
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
KB = Glitterdusted