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User Topic: Character Test
h0peless
♂ Member
Member # 36697
Default  Posted: 2:04 PM, April 14th (Sunday), 2013View ProfileEdit MessagePrivate MessageHomepage

Neutral Good Human Wizard (5th Level)


Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 16
Intelligence- 17
Wisdom- 14
Charisma- 15

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Posts: 1756 | Registered: Sep 2012 | From: Baja Arizona
bbee
♀ Member
Member # 17840
Default  Posted: 2:08 PM, April 14th (Sunday), 2013View ProfileEdit MessagePrivate MessageHomepage

You Are A:


True Neutral Elf Wizard (7th Level)

Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 13
Intelligence- 14
Wisdom- 13
Charisma- 12

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Ama, I"m an elf, too. And, SAZ, you and I are the highest level. According to Aesir, that means we're the oldest of this group.

[This message edited by bbee at 2:18 PM, April 14th (Sunday)]


This above all: to thine ownself be true,
And it must follow, as the night the day,
Thou canst not then be false to any man.

Hamlet, Act I, Scene 3

Love all, trust a few, do wrong to none.

All's Well That Ends Well, Act I, Scene 1


Posts: 6656 | Registered: Jan 2008 | From: SE US
BaxtersBFF
♂ Member
Member # 26859
Default  Posted: 2:17 PM, April 14th (Sunday), 2013View ProfileEdit MessagePrivate MessageHomepage

You Are A:


Lawful Neutral Halfling Ranger (5th Level)

Ability Scores:
Strength- 12
Dexterity- 13
Constitution- 13
Intelligence- 13
Wisdom- 14
Charisma- 15

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


WH - 44
BW - gerrygirl

Posts: 6099 | Registered: Dec 2009 | From: Boise
Jrazz
♀ Guide
Member # 31349
Default  Posted: 4:16 PM, April 14th (Sunday), 2013View ProfileEdit MessagePrivate MessageHomepage

Hey - I got 14 for Human and 14 for Elf!! I wanna be an Elf!! What the heck! (Height probably did me in...)


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17909 | Registered: Feb 2011 | From: California
Amazonia
♀ Member
Member # 32810
Default  Posted: 4:33 PM, April 14th (Sunday), 2013View ProfileEdit MessagePrivate MessageHomepage

You need to score 70% or higher toward a race to get it, except human. So you're all leftovers.


"You yourself deserve your love and affection as much as anybody in the universe." -Buddha
"Let's face it, life is a crap shoot." -Sad in AZ

Posts: 13812 | Registered: Jul 2011
Jrazz
♀ Guide
Member # 31349
Default  Posted: 4:39 PM, April 14th (Sunday), 2013View ProfileEdit MessagePrivate MessageHomepage

Sassy! You're talking to the wise one over here!!


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17909 | Registered: Feb 2011 | From: California
Amazonia
♀ Member
Member # 32810
Default  Posted: 6:50 PM, April 14th (Sunday), 2013View ProfileEdit MessagePrivate MessageHomepage


"You yourself deserve your love and affection as much as anybody in the universe." -Buddha
"Let's face it, life is a crap shoot." -Sad in AZ

Posts: 13812 | Registered: Jul 2011
KBeguile
♂ Member
Member # 38348
Default  Posted: 8:17 PM, April 14th (Sunday), 2013View ProfileEdit MessagePrivate MessageHomepage

I want to start compiling my "dream party" to travel with me.


Me: fWS 32
Her: BS 35 (HeartInADustpan)
DS: 4yo
M: 7 years
DDays: 2012/11/14, 2013/02/05, 2013/03/09
-
"Everything that happens now is happening 'now.'"
"What happened to 'then'?"
"We passed 'then.'"

Posts: 801 | Registered: Feb 2013 | From: St. Louis
WakingFromADream
♂ Member
Member # 33934
Default  Posted: 10:02 PM, April 14th (Sunday), 2013View ProfileEdit MessagePrivate MessageHomepage

I was thinking along those lines too. Who do I want with me to go clean up the goblin infestation?


Me(35) XWW(36) DS(7) DD 11/16/11 EA(PA?) M 11y D 9/3/13

Don't make anyone a priority when you are only an option.


Posts: 1148 | Registered: Nov 2011
Jrazz
♀ Guide
Member # 31349
Default  Posted: 10:38 PM, April 14th (Sunday), 2013View ProfileEdit MessagePrivate MessageHomepage

A Monk/Sorcerer sounds like a pretty conflicted individual. I don't know if I'd bring me...


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17909 | Registered: Feb 2011 | From: California
Nature_Girl
♀ Member
Member # 32554
Default  Posted: 1:17 AM, April 15th (Monday), 2013View ProfileEdit MessagePrivate MessageHomepage


Neutral Good Human Cleric (7th Level)


Ability Scores:
Strength- 14
Dexterity- 18
Constitution- 15
Intelligence- 15
Wisdom- 15
Charisma- 15
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9858 | Registered: Jun 2011 | From: USA
TrulyReconciled
♂ Member
Member # 3031
Default  Posted: 12:09 PM, April 15th (Monday), 2013View ProfileEdit MessagePrivate MessageHomepage

I started to take the test but felt that the questions were not those that I felt comfortable with answering on the Internet.

What level does that make me?


"In a time of deceit, telling the Truth is a revolutionary act."

Posts: 21337 | Registered: Dec 2003 | From: Hell and back, way back :o)
h0peless
♂ Member
Member # 36697
Default  Posted: 12:13 PM, April 15th (Monday), 2013View ProfileEdit MessagePrivate MessageHomepage

I think that makes you lazy.

Posts: 1756 | Registered: Sep 2012 | From: Baja Arizona
PippaPeach6
♀ Member
Member # 37523
Default  Posted: 1:05 PM, April 15th (Monday), 2013View ProfileEdit MessagePrivate MessageHomepage

Lawful Good Human Ranger (7th Level)


Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 15
Intelligence- 14
Wisdom- 13
Charisma- 15

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


Us: 50ish, madhatters, married 20 odd yrs
TT: May 2009 'til June
DDay for both: June 17, 2009
Me: 2x, same person, 1991
Him: 1.5 year PA (EA?) 2007-2009
Reconciled

Honey Badger don't care. - Randall


Posts: 386 | Registered: Nov 2012 | From: Flyover chic
Jrazz
♀ Guide
Member # 31349
Default  Posted: 1:41 PM, April 15th (Monday), 2013View ProfileEdit MessagePrivate MessageHomepage

TR: Goofy Weird Monkey Deckswab

ETA: Level 11.

[This message edited by Jrazz at 1:42 PM, April 15th (Monday)]


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17909 | Registered: Feb 2011 | From: California
KBeguile
♂ Member
Member # 38348
Default  Posted: 2:11 PM, April 15th (Monday), 2013View ProfileEdit MessagePrivate MessageHomepage

A Monk/Sorcerer sounds like a pretty conflicted individual. I don't know if I'd bring me...

For me, class (or combination thereof) is relatively secondary. Alignment (lawful, neutral, chaotic, good, evil, etc.) is way more important for party cohesion.

Think about it: if I were to put a lawful good paladin (champion of their deity, upholding laws and the best goals and desires of humanity) with a chaotic evil rogue (assassin or thief, little regard for rules, laws, or personal well-being), how long would it be before one of the two felt as though his personal direction didn't agree with the rest of the party? The rogue might try and assert dominance by killing the paladin (especially with the support of a neutral or evil party), while the paladin may simply walk away from the group or attempt some kind of intervention. While it's technically responsible to have each of the "key" posts filled: tank, ranged damage, melee damage, healer, spellcaster; it's much more sane for the party members involved if they all have similar belief structures and goals.

As far as that goes:
silverhopes
WakingFromADream
welcome14
h0peless
Nature_Girl
... all appear to agree with me on alignment. We all (according to the test) believe that 'good' should be our top priority in all situations. Depending on how we scored in secondary stats, we are either stilted slightly in favor of following laws (lawful) or undermining laws (chaotic).

If going by pure game mechanics, I wouldn't want to submit silverhopes to our party, because her level is much lower than the rest of the above-mentioned. By the same token, Nature_Girl is too high of a level for me (she'd get bored while we fought level-appropriate stuff).

h0peless is a spellcaster only, so I would probably have to reject her since I would already have that role covered (though we appear to have a LOT of spellcasters on this site...). WakingFromADream might be a good investment, since he's at least part-fighter, but mutliclassing too many characters weakens the abilities of the party as a whole, even if it does diversify what we can accomplish ourselves.

I hate the fact that I'm multi-class myself, as I probably would just be a really charismatic wizard if I were in the D&D world (there's not a lot of call for someone who splits up a potentially powerful arcane spellcasting class to pursue ... another arcane spellcasting class), but I digress.

So, if I amend myself to be a 5th-level Wizard (with an unusually high Charisma), then I would want:
* dlmos (probably as an agile tank/melee damage combination - emphasis here would be on damage avoidance and keeping enemy attention off of the rest of us)
* WakingFromADream (most likely the ranged damage of the group, as well as a backup tank/melee - lots of emphasis on his already high physical stats)
* Amazonia (healer!)

I don't appear to have a lot of fighter-type choices to protect my spellcasting kiester! And, yeah ... apparently, we don't breed too many good-aligned rogues around here, either.


Me: fWS 32
Her: BS 35 (HeartInADustpan)
DS: 4yo
M: 7 years
DDays: 2012/11/14, 2013/02/05, 2013/03/09
-
"Everything that happens now is happening 'now.'"
"What happened to 'then'?"
"We passed 'then.'"

Posts: 801 | Registered: Feb 2013 | From: St. Louis
aesir
♂ Member
Member # 17210
Default  Posted: 2:19 PM, April 15th (Monday), 2013View ProfileEdit MessagePrivate MessageHomepage

Or rogues period.


Your mileage may vary... in accordance with the prophecy.

Do not back up. Severe tire damage.


Posts: 14924 | Registered: Nov 2007 | From: Winnipeg
Jrazz
♀ Guide
Member # 31349
Default  Posted: 8:50 PM, April 15th (Monday), 2013View ProfileEdit MessagePrivate MessageHomepage

Slight T/J - Did anyone here ever play Sierra's Sorcerian? That was my first RPG. I have a Dos Box version on my computer now. It's so awesomely ghetto.


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17909 | Registered: Feb 2011 | From: California
Sad in AZ
♀ Member
Member # 24239
Default  Posted: 11:53 PM, April 15th (Monday), 2013View ProfileEdit MessagePrivate MessageHomepage

The only game I ever played was Frogger...and I use the term 'played' very losely...


I solemnly swear that I am up to no good.

Posts: 20327 | Registered: Jun 2009 | From: Upstate NY
disillusioned12
♀ Member
Member # 37542
Default  Posted: 12:32 AM, April 16th (Tuesday), 2013View ProfileEdit MessagePrivate MessageHomepage


Lawful Neutral Elf Monk/Sorcerer (2nd/2nd Level)


Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 11
Intelligence- 13
Wisdom- 14
Charisma- 12

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Primary Class:
Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

[This message edited by disillusioned12 at 12:33 AM, April 16th (Tuesday)]


BS (Me)
WS (STBXH)
Married 2 yrs; Together 6 yrs

D-Day 11/14/12
EA(PA?)
Limbo 1 month
False R 2 months.
Status: Divorce on hold


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