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User Topic: Character Test
woundedby2
♀ Member
Member # 18522
Default  Posted: 12:47 AM, April 16th (Tuesday), 2013View ProfileEdit MessagePrivate MessageHomepage

Not that I understand any of this really, but I apparently am...

True Neutral Human Ranger/Cleric (3rd/3rd Level)


Ability Scores:
Strength- 10
Dexterity- 10
Constitution- 11
Intelligence- 14
Wisdom- 12
Charisma- 12

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Secondary Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.


Me: BS
2 kids: DD15 and DS18
Him: The Assclown NPD
OW: "friend" of 15 years
Divorced! Feb. 2010

Everybody, soon or late, sits down to a banquet of consequences.
~Robert Louis Stevenson


Posts: 7824 | Registered: Mar 2008 | From: SoCal
Nature_Girl
♀ Member
Member # 32554
Default  Posted: 12:47 AM, April 16th (Tuesday), 2013View ProfileEdit MessagePrivate MessageHomepage

I'm too powerful to play with?


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9830 | Registered: Jun 2011 | From: USA
silverhopes
♀ Member
Member # 32753
Default  Posted: 1:08 AM, April 16th (Tuesday), 2013View ProfileEdit MessagePrivate MessageHomepage

LOL I'm too weak! (Really, though, constitution: 9 is pretty... yeah, I'd be dead in two punches.)


It looks like rogues are rarer than elves on here! Job security, right aesir?

[This message edited by silverhopes at 1:32 AM, April 16th (Tuesday)]


Find peace. Or sleep on it.
Sometimes my monkeys, sometimes my circus.
Infidelities are like icebergs - they may take many different shapes and sizes, but they all damage your ship.

Posts: 3905 | Registered: Jul 2011 | From: California
Nature_Girl
♀ Member
Member # 32554
Default  Posted: 1:54 AM, April 16th (Tuesday), 2013View ProfileEdit MessagePrivate MessageHomepage

Fine. You & me can go off by ourselves & have a picnic or something. And those boys aren't invited. We can bring our kids along so we don't have to pay a babysitter.


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9830 | Registered: Jun 2011 | From: USA
silverhopes
♀ Member
Member # 32753
Default  Posted: 1:58 AM, April 16th (Tuesday), 2013View ProfileEdit MessagePrivate MessageHomepage

Sounds like a plan, Nature_Girl!


Find peace. Or sleep on it.
Sometimes my monkeys, sometimes my circus.
Infidelities are like icebergs - they may take many different shapes and sizes, but they all damage your ship.

Posts: 3905 | Registered: Jul 2011 | From: California
aesir
♂ Member
Member # 17210
Default  Posted: 2:06 AM, April 16th (Tuesday), 2013View ProfileEdit MessagePrivate MessageHomepage

Don't forget the box of wine for the picnic, in case you have to fight off the sorcerers monkeys or something.


Your mileage may vary... in accordance with the prophecy.

Do not back up. Severe tire damage.


Posts: 14924 | Registered: Nov 2007 | From: Winnipeg
Nature_Girl
♀ Member
Member # 32554
Default  Posted: 2:12 AM, April 16th (Tuesday), 2013View ProfileEdit MessagePrivate MessageHomepage

I think that's an excellent idea. I might let you sit with us for a minute & have a glass. And since I'm a cleric, and a good cleric at that, I'll cast a spell on us so we don't get too drunk and for sure don't have a hangover later.


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9830 | Registered: Jun 2011 | From: USA
silverhopes
♀ Member
Member # 32753
Default  Posted: 2:22 AM, April 16th (Tuesday), 2013View ProfileEdit MessagePrivate MessageHomepage

Thank you kind cleric. With my weak constitution, I am clearly a lightweight!


Find peace. Or sleep on it.
Sometimes my monkeys, sometimes my circus.
Infidelities are like icebergs - they may take many different shapes and sizes, but they all damage your ship.

Posts: 3905 | Registered: Jul 2011 | From: California
Amazonia
♀ Member
Member # 32810
Default  Posted: 6:10 AM, April 16th (Tuesday), 2013View ProfileEdit MessagePrivate MessageHomepage

KBeguile, I have no idea what any of this means, but YAY you want me on your team! (Really just that anyone wants me on their team )


"You yourself deserve your love and affection as much as anybody in the universe." -Buddha
"Let's face it, life is a crap shoot." -Sad in AZ

Posts: 13802 | Registered: Jul 2011
TrulyReconciled
♂ Member
Member # 3031
Default  Posted: 6:55 AM, April 16th (Tuesday), 2013View ProfileEdit MessagePrivate MessageHomepage

I think that makes you lazy.

Have you seen your Google/NSA file? Lots of interesting stuff in there ...

TR: Goofy Weird Monkey Deckswab
ETA: Level 11.

A PROMOTION!!! Thank you SO much razzadoodle ...


"In a time of deceit, telling the Truth is a revolutionary act."

Posts: 21306 | Registered: Dec 2003 | From: Hell and back, way back :o)
Jrazz
♀ Guide
Member # 31349
Default  Posted: 9:33 AM, April 16th (Tuesday), 2013View ProfileEdit MessagePrivate MessageHomepage

HOW does boxed wine make it into EVERY thread?!!?!?


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17864 | Registered: Feb 2011 | From: California
TrulyReconciled
♂ Member
Member # 3031
Default  Posted: 10:09 AM, April 16th (Tuesday), 2013View ProfileEdit MessagePrivate MessageHomepage

I keep tellin' ya ...


"In a time of deceit, telling the Truth is a revolutionary act."

Posts: 21306 | Registered: Dec 2003 | From: Hell and back, way back :o)
Tred
♂ Member
Member # 34086
Default  Posted: 11:21 AM, April 16th (Tuesday), 2013View ProfileEdit MessagePrivate MessageHomepage

Just for fun:

You Are A:

True Neutral Human Druid/Sorcerer (4th/3rd Level)


Ability Scores:
Strength- 15
Dexterity- 14
Constitution- 17
Intelligence- 16
Wisdom- 15
Charisma- 14

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


Married: 17 years (14 @JFO)
D-Day: 11/09/11
"Ohhhhh...shut up Tred!" - NOT the official SI motto (DS)

Posts: 4006 | Registered: Dec 2011
silverhopes
♀ Member
Member # 32753
Default  Posted: 11:40 AM, April 16th (Tuesday), 2013View ProfileEdit MessagePrivate MessageHomepage

HOW does boxed wine make it into EVERY thread?!!?!?

We must look at the ones that DON'T contain boxed wine and question why.


Find peace. Or sleep on it.
Sometimes my monkeys, sometimes my circus.
Infidelities are like icebergs - they may take many different shapes and sizes, but they all damage your ship.

Posts: 3905 | Registered: Jul 2011 | From: California
StillGoing
♂ Member
Member # 28571
Default  Posted: 11:44 AM, April 16th (Tuesday), 2013View ProfileEdit MessagePrivate MessageHomepage

Okay, what the fuck? Apparently I got to reroll stats a lot.

You Are A:

Lawful Good Human Wizard (6th Level)


Ability Scores:
Strength- 15
Dexterity- 17
Constitution- 14
Intelligence- 16
Wisdom- 16
Charisma- 16

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

[This message edited by StillGoing at 11:45 AM, April 16th (Tuesday)]


"You have insulted my footwear."

Posts: 7488 | Registered: May 2010 | From: USA
KBeguile
♂ Member
Member # 38348
Default  Posted: 12:12 PM, April 16th (Tuesday), 2013View ProfileEdit MessagePrivate MessageHomepage

Damn, StillGoing. You are a pinnacle of humanity, stats-wise.

And, of course, Amazonia. You would be fun to run around with.

I'm also not suggesting that anyone I didn't list on my team wouldn't be fun to run with. Clearly, I think I would get along with most anyone who had "good" as an alignment. I specifically stated that my decisions were related to game-play and mechanics, not to personal preference.


Me: fWS 32
Her: BS 35 (HeartInADustpan)
DS: 4yo
M: 7 years
DDays: 2012/11/14, 2013/02/05, 2013/03/09
-
"Everything that happens now is happening 'now.'"
"What happened to 'then'?"
"We passed 'then.'"

Posts: 801 | Registered: Feb 2013 | From: St. Louis
Jrazz
♀ Guide
Member # 31349
Default  Posted: 12:12 PM, April 16th (Tuesday), 2013View ProfileEdit MessagePrivate MessageHomepage

So I decided I'm only taking Lawful Goods with me, because the rest of you are too much of a mutiny liability. (Lawful Neutral? True Good? Get over yourself! )

That means dlmos, Ama, kernel, Pippa, and StillGoing get to be in my band of awesomeness. Congratulations.


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17864 | Registered: Feb 2011 | From: California
Nature_Girl
♀ Member
Member # 32554
Default  Posted: 12:24 PM, April 16th (Tuesday), 2013View ProfileEdit MessagePrivate MessageHomepage

I'm also not suggesting that anyone I didn't list on my team wouldn't be fun to run with. Clearly, I think I would get along with most anyone who had "good" as an alignment. I specifically stated that my decisions were related to game-play and mechanics, not to personal preference.

I put a spell on you so you'd say that. Come on over & get plastered with us!


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9830 | Registered: Jun 2011 | From: USA
Lyonesse
♀ Member
Member # 32943
Default  Posted: 12:37 PM, April 16th (Tuesday), 2013View ProfileEdit MessagePrivate MessageHomepage

Another Druid/Sorcerer:

Ability Scores:
Strength- 10
Dexterity- 11
Constitution- 13
Intelligence- 16
Wisdom- 14
Charisma- 16

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Me: BS, 40's.

Posts: 1797 | Registered: Jul 2011 | From: West Coast
StillGoing
♂ Member
Member # 28571
Default  Posted: 12:37 PM, April 16th (Tuesday), 2013View ProfileEdit MessagePrivate MessageHomepage

I'm bad luck for parties, every time I play everyone else dies unless it's the Barbarian with more than 100 hp. Who tries to kill me because I do shit like enchant an article of clothing with a magic mouth trigger to shout something like "I HAVE ONE MILLION GOLD PIECES STUFFED INTO MY ANUS AND I JUST ATE A WHOLE WHEEL OF CHEESE I CANT WAIT FOR A ROOM!" on conditions of 'we walk into a really bad dive bar filled with seedy and scoundrelly types' and the DM ALWAYS WRITES IT DOWN so when 6 months later we finally get out of the desert and into a seedy dive bar trying to find a boat across Fuckthatsabig Ocean, I've totally forgotten the six dozen things I've fucked with in their stuff and everyone swivels their head to glare at me while I bolt for more drinks and the DM starts rolling dice.


"You have insulted my footwear."

Posts: 7488 | Registered: May 2010 | From: USA
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