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User Topic: Character Test
aesir
Member
Member # 17210
Default  Posted: 3:55 AM, April 14th (Sunday)

http://www.easydamus.com/character.html

I took this test.
Apparently I am a:

True Neutral Human Rogue (6th Level)

Ability Scores:
Strength- 15
Dexterity- 13
Constitution- 15
Intelligence- 15
Wisdom- 15
Charisma- 14

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

Of course, I have never actually played the tabletop system, so I don't really know what this means. Should I be flattered or insulted? Does this mean I should be working on something (other than the obvious lock picking skill)?


Your mileage may vary... in accordance with the prophecy.

Do not back up. Severe tire damage.


Posts: 14924 | Registered: Nov 2007 | From: Winnipeg
KBeguile
Member
Member # 38348
Default  Posted: 7:39 AM, April 14th (Sunday)

Ha!! Rogues are 'skill-monkeys,' aesir. They can be super-specialized, or jack of all trades types.


Me: fWS 32
Her: BS 35 (HeartInADustpan)
DS: 4yo
M: 7 years
DDays: 2012/11/14, 2013/02/05, 2013/03/09
-
"Everything that happens now is happening 'now.'"
"What happened to 'then'?"
"We passed 'then.'"

Posts: 801 | Registered: Feb 2013 | From: St. Louis
Sad in AZ
Member
Member # 24239
Default  Posted: 7:39 AM, April 14th (Sunday)

True Neutral Human Ranger (7th Level)

Ability Scores:
Strength- 13
Dexterity- 12
Constitution- 14
Intelligence- 15
Wisdom- 14
Charisma- 11

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Never played the game; not sure what this means I just know I don't belong in this inner city apartment

[This message edited by Sad in AZ at 7:43 AM, April 14th (Sunday)]


I solemnly swear that I am up to no good.

Posts: 20284 | Registered: Jun 2009 | From: Upstate NY
silverhopes
Member
Member # 32753
Default  Posted: 7:55 AM, April 14th (Sunday)

Neutral Good Human Ranger/Wizard (2nd/1st Level)

Ability Scores:
Strength- 14
Dexterity- 14
Constitution- 9
Intelligence- 16
Wisdom- 13
Charisma- 11

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Secondary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

I used to be a Park Ranger.


Find peace. Or sleep on it.
Sometimes my monkeys, sometimes my circus.
Infidelities are like icebergs - they may take many different shapes and sizes, but they all damage your ship.

Posts: 3905 | Registered: Jul 2011 | From: California
KBeguile
Member
Member # 38348
Default  Posted: 8:15 AM, April 14th (Sunday)

You Are A:

Neutral Good Human Wizard/Sorcerer (3rd/2nd Level)


Ability Scores:
Strength- 10
Dexterity- 11
Constitution- 12
Intelligence- 18
Wisdom- 13
Charisma- 16

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

--

Derp. I'm an arcane spellcaster ... and an arcane spellcaster. Wow. I'm a wreck!


Me: fWS 32
Her: BS 35 (HeartInADustpan)
DS: 4yo
M: 7 years
DDays: 2012/11/14, 2013/02/05, 2013/03/09
-
"Everything that happens now is happening 'now.'"
"What happened to 'then'?"
"We passed 'then.'"

Posts: 801 | Registered: Feb 2013 | From: St. Louis
WakingFromADream
Member
Member # 33934
Default  Posted: 8:38 AM, April 14th (Sunday)

Dual classed, cool.

Neutral Good Human Fighter/Sorcerer (2nd/2nd Level)

Ability Scores:
Strength- 16
Dexterity- 17
Constitution- 16
Intelligence- 15
Wisdom- 13
Charisma- 12

Alignment:
Neutral Good

Primary Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


Me(35) XWW(36) DS(7) DD 11/16/11 EA(PA?) M 11y D 9/3/13

Don't make anyone a priority when you are only an option.


Posts: 1148 | Registered: Nov 2011
dlmos
Member
Member # 36839
Default  Posted: 8:57 AM, April 14th (Sunday)

Lawful Good Human Monk (5th Level)

Ability Scores:
Strength- 15
Dexterity- 17
Constitution- 17
Intelligence- 15
Wisdom- 16
Charisma- 14

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don''t cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.


BH (32)
DS - 7, DD - 6
Divorced

Posts: 461 | Registered: Sep 2012 | From: Fort Worth,Texas
ladyvorkosigan
Member
Member # 8283
Default  Posted: 9:26 AM, April 14th (Sunday)

(I was 19 lawful neutral and 18 true neutral and neutral evil, so it was close!)

Lawful Neutral Human Wizard/Sorcerer (3rd/2nd Level)

Ability Scores:
Strength- 10
Dexterity- 12
Constitution- 12
Intelligence- 16
Wisdom- 16
Charisma- 15

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


It nagged him, in particular, that none of the girls he’d known so far had given him a sense of unalloyed triumph.

Posts: 14226 | Registered: Sep 2005 | From: Florida
sadcat
Member
Member # 8637
Default  Posted: 10:08 AM, April 14th (Sunday)

True Neutral Human Ranger/Wizard (3rd/2nd Level)

Whatever that means!


I need not suffer in silence while I can still moan, whimper and complain.

If this isn't what I consider soulmate crap, I don't know what is.


Posts: 13258 | Registered: Oct 2005 | From: GA
Amazonia
Member
Member # 32810
Default  Posted: 10:18 AM, April 14th (Sunday)

Lawful Good Elf Paladin/Cleric (3rd/2nd Level)

Ability Scores:
Strength- 10
Dexterity- 12
Constitution- 11
Intelligence- 16
Wisdom- 15
Charisma- 14

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Primary Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

Secondary Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.


"You yourself deserve your love and affection as much as anybody in the universe." -Buddha
"Let's face it, life is a crap shoot." -Sad in AZ

Posts: 13798 | Registered: Jul 2011
Amazonia
Member
Member # 32810
Default  Posted: 10:26 AM, April 14th (Sunday)

wait, why is everyone else human?


"You yourself deserve your love and affection as much as anybody in the universe." -Buddha
"Let's face it, life is a crap shoot." -Sad in AZ

Posts: 13798 | Registered: Jul 2011
welcome14
Member
Member # 26741
Default  Posted: 10:34 AM, April 14th (Sunday)

neutral good human ranger sixth level. what do the levels mean?


Nothing like a trail of blood to find your way back home- nikki sixx

I will love the light for it shows me the way, yet I will endure the darkness for it shows me the stars.


Posts: 1218 | Registered: Dec 2009 | From: clarksville, tn/ Ft Campbell
silverhopes
Member
Member # 32753
Default  Posted: 10:41 AM, April 14th (Sunday)

Cool, Amazonia! You're an elf! Elves are rare (the creator of the site wrote he intentionally makes the test so almost everyone is human). But not surprised, because you're awesome like that!


Find peace. Or sleep on it.
Sometimes my monkeys, sometimes my circus.
Infidelities are like icebergs - they may take many different shapes and sizes, but they all damage your ship.

Posts: 3905 | Registered: Jul 2011 | From: California
Amazonia
Member
Member # 32810
Default  Posted: 10:46 AM, April 14th (Sunday)

Yay I'm special!

I don't know about the rest of it, but this

slow to make friends and enemies, and even slower to forget them

is very true for me.


"You yourself deserve your love and affection as much as anybody in the universe." -Buddha
"Let's face it, life is a crap shoot." -Sad in AZ

Posts: 13798 | Registered: Jul 2011
kernel
Member
Member # 27035
Default  Posted: 11:18 AM, April 14th (Sunday)

Lawful Good Human Wizard/Sorcerer (3rd/3rd Level)

Ability Scores:
Strength- 11
Dexterity- 11
Constitution- 12
Intelligence- 14
Wisdom- 14
Charisma- 13

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


"On particularly rough days when I'm sure I can't possibly endure, I like to remind myself that my track record for getting through bad days so far is 100% and that's pretty good."

Posts: 5243 | Registered: Jan 2010 | From: Midwest
Jrazz
Guide
Member # 31349
Default  Posted: 11:46 AM, April 14th (Sunday)

Lawful Good Human Monk/Sorcerer!!! LMAO!!!! How did my sass not translate into my character?!?!


You Are A:

Lawful Good Human Monk/Sorcerer (2nd/2nd Level)


Ability Scores:
Strength- 13
Dexterity- 12
Constitution- 13
Intelligence- 16
Wisdom- 18
Charisma- 17

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

[This message edited by Jrazz at 2:54 PM, April 14th (Sunday)]


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
LosferWords
Guide
Member # 30369
Default  Posted: 1:18 PM, April 14th (Sunday)

True Neutral Human Druid (5th Level)


Ability Scores:
Strength- 14
Dexterity- 14
Constitution- 18
Intelligence- 16
Wisdom- 11
Charisma- 12

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.


Posts: 7507 | Registered: Dec 2010
aesir
Member
Member # 17210
Default  Posted: 1:37 PM, April 14th (Sunday)

So as I look back at this, it appears I have no character, only skills?

what do the levels mean?
I did a little playing with my test (very little), and it turns out that the levels are just your age bracket. Looks like I am about to level.

Lawful Human Monk/Sorcerer!!! LMAO!!!! How did my sass not translate into my character?!?!
That would be the sorcerer Razzie. According to an RP guide I read, Night Elves view the use of magic with concern, and believe that the difference between a mage and a warlock is that the warlock is aware he is foolish to mess with such things.

True Neutral Human Druid (5th Level)

Ability Scores:
Strength- 14
Dexterity- 14
Constitution- 18
Intelligence- 16
Wisdom- 11
Charisma- 12
...
Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Way to Min/Max there Losfer...


ETA:
For Losfer below.
It's not the 11 that is the fail, it is the fact that wisdom is your lowest stat of them all. Mostly it looks like a tanking spec, but your intelligence is too high to just stand there and get beat on.

[This message edited by aesir at 2:10 PM, April 14th (Sunday)]


Your mileage may vary... in accordance with the prophecy.

Do not back up. Severe tire damage.


Posts: 14924 | Registered: Nov 2007 | From: Winnipeg
Jrazz
Guide
Member # 31349
Default  Posted: 1:41 PM, April 14th (Sunday)

Just wanted to point out that although we all scored pretty well in Intelligence, I'm the winner at "Wisdom." Just something to keep in mind when you all are sassing me.


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
LosferWords
Guide
Member # 30369
Default  Posted: 1:51 PM, April 14th (Sunday)

A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Wisdom- 11

FAIL.

And thanks for pointing that out, Aesir.

[This message edited by LosferWords at 1:53 PM, April 14th (Sunday)]


Posts: 7507 | Registered: Dec 2010
h0peless
Member
Member # 36697
Default  Posted: 2:04 PM, April 14th (Sunday)

Neutral Good Human Wizard (5th Level)


Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 16
Intelligence- 17
Wisdom- 14
Charisma- 15

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Posts: 1733 | Registered: Sep 2012 | From: Baja Arizona
bbee
Member
Member # 17840
Default  Posted: 2:08 PM, April 14th (Sunday)

You Are A:


True Neutral Elf Wizard (7th Level)

Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 13
Intelligence- 14
Wisdom- 13
Charisma- 12

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Ama, I"m an elf, too. And, SAZ, you and I are the highest level. According to Aesir, that means we're the oldest of this group.

[This message edited by bbee at 2:18 PM, April 14th (Sunday)]


This above all: to thine ownself be true,
And it must follow, as the night the day,
Thou canst not then be false to any man.

Hamlet, Act I, Scene 3

Love all, trust a few, do wrong to none.

All's Well That Ends Well, Act I, Scene 1


Posts: 6656 | Registered: Jan 2008 | From: SE US
BaxtersBFF
Member
Member # 26859
Default  Posted: 2:17 PM, April 14th (Sunday)

You Are A:


Lawful Neutral Halfling Ranger (5th Level)

Ability Scores:
Strength- 12
Dexterity- 13
Constitution- 13
Intelligence- 13
Wisdom- 14
Charisma- 15

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


WH - 44
BW - gerrygirl

Posts: 6099 | Registered: Dec 2009 | From: Boise
Jrazz
Guide
Member # 31349
Default  Posted: 4:16 PM, April 14th (Sunday)

Hey - I got 14 for Human and 14 for Elf!! I wanna be an Elf!! What the heck! (Height probably did me in...)


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
Amazonia
Member
Member # 32810
Default  Posted: 4:33 PM, April 14th (Sunday)

You need to score 70% or higher toward a race to get it, except human. So you're all leftovers.


"You yourself deserve your love and affection as much as anybody in the universe." -Buddha
"Let's face it, life is a crap shoot." -Sad in AZ

Posts: 13798 | Registered: Jul 2011
Jrazz
Guide
Member # 31349
Default  Posted: 4:39 PM, April 14th (Sunday)

Sassy! You're talking to the wise one over here!!


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
Amazonia
Member
Member # 32810
Default  Posted: 6:50 PM, April 14th (Sunday)


"You yourself deserve your love and affection as much as anybody in the universe." -Buddha
"Let's face it, life is a crap shoot." -Sad in AZ

Posts: 13798 | Registered: Jul 2011
KBeguile
Member
Member # 38348
Default  Posted: 8:17 PM, April 14th (Sunday)

I want to start compiling my "dream party" to travel with me.


Me: fWS 32
Her: BS 35 (HeartInADustpan)
DS: 4yo
M: 7 years
DDays: 2012/11/14, 2013/02/05, 2013/03/09
-
"Everything that happens now is happening 'now.'"
"What happened to 'then'?"
"We passed 'then.'"

Posts: 801 | Registered: Feb 2013 | From: St. Louis
WakingFromADream
Member
Member # 33934
Default  Posted: 10:02 PM, April 14th (Sunday)

I was thinking along those lines too. Who do I want with me to go clean up the goblin infestation?


Me(35) XWW(36) DS(7) DD 11/16/11 EA(PA?) M 11y D 9/3/13

Don't make anyone a priority when you are only an option.


Posts: 1148 | Registered: Nov 2011
Jrazz
Guide
Member # 31349
Default  Posted: 10:38 PM, April 14th (Sunday)

A Monk/Sorcerer sounds like a pretty conflicted individual. I don't know if I'd bring me...


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
Nature_Girl
Member
Member # 32554
Default  Posted: 1:17 AM, April 15th (Monday)


Neutral Good Human Cleric (7th Level)


Ability Scores:
Strength- 14
Dexterity- 18
Constitution- 15
Intelligence- 15
Wisdom- 15
Charisma- 15
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9823 | Registered: Jun 2011 | From: USA
TrulyReconciled
Member
Member # 3031
Default  Posted: 12:09 PM, April 15th (Monday)

I started to take the test but felt that the questions were not those that I felt comfortable with answering on the Internet.

What level does that make me?


"In a time of deceit, telling the Truth is a revolutionary act."

Posts: 21281 | Registered: Dec 2003 | From: Hell and back, way back :o)
h0peless
Member
Member # 36697
Default  Posted: 12:13 PM, April 15th (Monday)

I think that makes you lazy.

Posts: 1733 | Registered: Sep 2012 | From: Baja Arizona
PippaPeach6
Member
Member # 37523
Default  Posted: 1:05 PM, April 15th (Monday)

Lawful Good Human Ranger (7th Level)


Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 15
Intelligence- 14
Wisdom- 13
Charisma- 15

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


Us: 50ish, madhatters, married 20 odd yrs
TT: May 2009 'til June
DDay for both: June 17, 2009
Me: 2x, same person, 1991
Him: 1.5 year PA (EA?) 2007-2009
Reconciled

Honey Badger don't care. - Randall


Posts: 386 | Registered: Nov 2012 | From: Flyover chic
Jrazz
Guide
Member # 31349
Default  Posted: 1:41 PM, April 15th (Monday)

TR: Goofy Weird Monkey Deckswab

ETA: Level 11.

[This message edited by Jrazz at 1:42 PM, April 15th (Monday)]


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
KBeguile
Member
Member # 38348
Default  Posted: 2:11 PM, April 15th (Monday)

A Monk/Sorcerer sounds like a pretty conflicted individual. I don't know if I'd bring me...

For me, class (or combination thereof) is relatively secondary. Alignment (lawful, neutral, chaotic, good, evil, etc.) is way more important for party cohesion.

Think about it: if I were to put a lawful good paladin (champion of their deity, upholding laws and the best goals and desires of humanity) with a chaotic evil rogue (assassin or thief, little regard for rules, laws, or personal well-being), how long would it be before one of the two felt as though his personal direction didn't agree with the rest of the party? The rogue might try and assert dominance by killing the paladin (especially with the support of a neutral or evil party), while the paladin may simply walk away from the group or attempt some kind of intervention. While it's technically responsible to have each of the "key" posts filled: tank, ranged damage, melee damage, healer, spellcaster; it's much more sane for the party members involved if they all have similar belief structures and goals.

As far as that goes:
silverhopes
WakingFromADream
welcome14
h0peless
Nature_Girl
... all appear to agree with me on alignment. We all (according to the test) believe that 'good' should be our top priority in all situations. Depending on how we scored in secondary stats, we are either stilted slightly in favor of following laws (lawful) or undermining laws (chaotic).

If going by pure game mechanics, I wouldn't want to submit silverhopes to our party, because her level is much lower than the rest of the above-mentioned. By the same token, Nature_Girl is too high of a level for me (she'd get bored while we fought level-appropriate stuff).

h0peless is a spellcaster only, so I would probably have to reject her since I would already have that role covered (though we appear to have a LOT of spellcasters on this site...). WakingFromADream might be a good investment, since he's at least part-fighter, but mutliclassing too many characters weakens the abilities of the party as a whole, even if it does diversify what we can accomplish ourselves.

I hate the fact that I'm multi-class myself, as I probably would just be a really charismatic wizard if I were in the D&D world (there's not a lot of call for someone who splits up a potentially powerful arcane spellcasting class to pursue ... another arcane spellcasting class), but I digress.

So, if I amend myself to be a 5th-level Wizard (with an unusually high Charisma), then I would want:
* dlmos (probably as an agile tank/melee damage combination - emphasis here would be on damage avoidance and keeping enemy attention off of the rest of us)
* WakingFromADream (most likely the ranged damage of the group, as well as a backup tank/melee - lots of emphasis on his already high physical stats)
* Amazonia (healer!)

I don't appear to have a lot of fighter-type choices to protect my spellcasting kiester! And, yeah ... apparently, we don't breed too many good-aligned rogues around here, either.


Me: fWS 32
Her: BS 35 (HeartInADustpan)
DS: 4yo
M: 7 years
DDays: 2012/11/14, 2013/02/05, 2013/03/09
-
"Everything that happens now is happening 'now.'"
"What happened to 'then'?"
"We passed 'then.'"

Posts: 801 | Registered: Feb 2013 | From: St. Louis
aesir
Member
Member # 17210
Default  Posted: 2:19 PM, April 15th (Monday)

Or rogues period.


Your mileage may vary... in accordance with the prophecy.

Do not back up. Severe tire damage.


Posts: 14924 | Registered: Nov 2007 | From: Winnipeg
Jrazz
Guide
Member # 31349
Default  Posted: 8:50 PM, April 15th (Monday)

Slight T/J - Did anyone here ever play Sierra's Sorcerian? That was my first RPG. I have a Dos Box version on my computer now. It's so awesomely ghetto.


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
Sad in AZ
Member
Member # 24239
Default  Posted: 11:53 PM, April 15th (Monday)

The only game I ever played was Frogger...and I use the term 'played' very losely...


I solemnly swear that I am up to no good.

Posts: 20284 | Registered: Jun 2009 | From: Upstate NY
disillusioned12
Member
Member # 37542
Default  Posted: 12:32 AM, April 16th (Tuesday)


Lawful Neutral Elf Monk/Sorcerer (2nd/2nd Level)


Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 11
Intelligence- 13
Wisdom- 14
Charisma- 12

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Primary Class:
Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

[This message edited by disillusioned12 at 12:33 AM, April 16th (Tuesday)]


BS (Me)
WS (STBXH)
Married 2 yrs; Together 6 yrs

D-Day 11/14/12
EA(PA?)
Limbo 1 month
False R 2 months.
Status: Divorce on hold


Posts: 228 | Registered: Nov 2012
woundedby2
Member
Member # 18522
Default  Posted: 12:47 AM, April 16th (Tuesday)

Not that I understand any of this really, but I apparently am...

True Neutral Human Ranger/Cleric (3rd/3rd Level)


Ability Scores:
Strength- 10
Dexterity- 10
Constitution- 11
Intelligence- 14
Wisdom- 12
Charisma- 12

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Secondary Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.


Me: BS
2 kids: DD15 and DS18
Him: The Assclown NPD
OW: "friend" of 15 years
Divorced! Feb. 2010

Everybody, soon or late, sits down to a banquet of consequences.
~Robert Louis Stevenson


Posts: 7824 | Registered: Mar 2008 | From: SoCal
Nature_Girl
Member
Member # 32554
Default  Posted: 12:47 AM, April 16th (Tuesday)

I'm too powerful to play with?


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9823 | Registered: Jun 2011 | From: USA
silverhopes
Member
Member # 32753
Default  Posted: 1:08 AM, April 16th (Tuesday)

LOL I'm too weak! (Really, though, constitution: 9 is pretty... yeah, I'd be dead in two punches.)


It looks like rogues are rarer than elves on here! Job security, right aesir?

[This message edited by silverhopes at 1:32 AM, April 16th (Tuesday)]


Find peace. Or sleep on it.
Sometimes my monkeys, sometimes my circus.
Infidelities are like icebergs - they may take many different shapes and sizes, but they all damage your ship.

Posts: 3905 | Registered: Jul 2011 | From: California
Nature_Girl
Member
Member # 32554
Default  Posted: 1:54 AM, April 16th (Tuesday)

Fine. You & me can go off by ourselves & have a picnic or something. And those boys aren't invited. We can bring our kids along so we don't have to pay a babysitter.


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9823 | Registered: Jun 2011 | From: USA
silverhopes
Member
Member # 32753
Default  Posted: 1:58 AM, April 16th (Tuesday)

Sounds like a plan, Nature_Girl!


Find peace. Or sleep on it.
Sometimes my monkeys, sometimes my circus.
Infidelities are like icebergs - they may take many different shapes and sizes, but they all damage your ship.

Posts: 3905 | Registered: Jul 2011 | From: California
aesir
Member
Member # 17210
Default  Posted: 2:06 AM, April 16th (Tuesday)

Don't forget the box of wine for the picnic, in case you have to fight off the sorcerers monkeys or something.


Your mileage may vary... in accordance with the prophecy.

Do not back up. Severe tire damage.


Posts: 14924 | Registered: Nov 2007 | From: Winnipeg
Nature_Girl
Member
Member # 32554
Default  Posted: 2:12 AM, April 16th (Tuesday)

I think that's an excellent idea. I might let you sit with us for a minute & have a glass. And since I'm a cleric, and a good cleric at that, I'll cast a spell on us so we don't get too drunk and for sure don't have a hangover later.


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9823 | Registered: Jun 2011 | From: USA
silverhopes
Member
Member # 32753
Default  Posted: 2:22 AM, April 16th (Tuesday)

Thank you kind cleric. With my weak constitution, I am clearly a lightweight!


Find peace. Or sleep on it.
Sometimes my monkeys, sometimes my circus.
Infidelities are like icebergs - they may take many different shapes and sizes, but they all damage your ship.

Posts: 3905 | Registered: Jul 2011 | From: California
Amazonia
Member
Member # 32810
Default  Posted: 6:10 AM, April 16th (Tuesday)

KBeguile, I have no idea what any of this means, but YAY you want me on your team! (Really just that anyone wants me on their team )


"You yourself deserve your love and affection as much as anybody in the universe." -Buddha
"Let's face it, life is a crap shoot." -Sad in AZ

Posts: 13798 | Registered: Jul 2011
TrulyReconciled
Member
Member # 3031
Default  Posted: 6:55 AM, April 16th (Tuesday)

I think that makes you lazy.

Have you seen your Google/NSA file? Lots of interesting stuff in there ...

TR: Goofy Weird Monkey Deckswab
ETA: Level 11.

A PROMOTION!!! Thank you SO much razzadoodle ...


"In a time of deceit, telling the Truth is a revolutionary act."

Posts: 21281 | Registered: Dec 2003 | From: Hell and back, way back :o)
Jrazz
Guide
Member # 31349
Default  Posted: 9:33 AM, April 16th (Tuesday)

HOW does boxed wine make it into EVERY thread?!!?!?


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
TrulyReconciled
Member
Member # 3031
Default  Posted: 10:09 AM, April 16th (Tuesday)

I keep tellin' ya ...


"In a time of deceit, telling the Truth is a revolutionary act."

Posts: 21281 | Registered: Dec 2003 | From: Hell and back, way back :o)
Tred
Member
Member # 34086
Default  Posted: 11:21 AM, April 16th (Tuesday)

Just for fun:

You Are A:

True Neutral Human Druid/Sorcerer (4th/3rd Level)


Ability Scores:
Strength- 15
Dexterity- 14
Constitution- 17
Intelligence- 16
Wisdom- 15
Charisma- 14

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


Married: 17 years (14 @JFO)
D-Day: 11/09/11
"Ohhhhh...shut up Tred!" - NOT the official SI motto (DS)

Posts: 4002 | Registered: Dec 2011
silverhopes
Member
Member # 32753
Default  Posted: 11:40 AM, April 16th (Tuesday)

HOW does boxed wine make it into EVERY thread?!!?!?

We must look at the ones that DON'T contain boxed wine and question why.


Find peace. Or sleep on it.
Sometimes my monkeys, sometimes my circus.
Infidelities are like icebergs - they may take many different shapes and sizes, but they all damage your ship.

Posts: 3905 | Registered: Jul 2011 | From: California
StillGoing
Member
Member # 28571
Default  Posted: 11:44 AM, April 16th (Tuesday)

Okay, what the fuck? Apparently I got to reroll stats a lot.

You Are A:

Lawful Good Human Wizard (6th Level)


Ability Scores:
Strength- 15
Dexterity- 17
Constitution- 14
Intelligence- 16
Wisdom- 16
Charisma- 16

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

[This message edited by StillGoing at 11:45 AM, April 16th (Tuesday)]


"You have insulted my footwear."

Posts: 7477 | Registered: May 2010 | From: USA
KBeguile
Member
Member # 38348
Default  Posted: 12:12 PM, April 16th (Tuesday)

Damn, StillGoing. You are a pinnacle of humanity, stats-wise.

And, of course, Amazonia. You would be fun to run around with.

I'm also not suggesting that anyone I didn't list on my team wouldn't be fun to run with. Clearly, I think I would get along with most anyone who had "good" as an alignment. I specifically stated that my decisions were related to game-play and mechanics, not to personal preference.


Me: fWS 32
Her: BS 35 (HeartInADustpan)
DS: 4yo
M: 7 years
DDays: 2012/11/14, 2013/02/05, 2013/03/09
-
"Everything that happens now is happening 'now.'"
"What happened to 'then'?"
"We passed 'then.'"

Posts: 801 | Registered: Feb 2013 | From: St. Louis
Jrazz
Guide
Member # 31349
Default  Posted: 12:12 PM, April 16th (Tuesday)

So I decided I'm only taking Lawful Goods with me, because the rest of you are too much of a mutiny liability. (Lawful Neutral? True Good? Get over yourself! )

That means dlmos, Ama, kernel, Pippa, and StillGoing get to be in my band of awesomeness. Congratulations.


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
Nature_Girl
Member
Member # 32554
Default  Posted: 12:24 PM, April 16th (Tuesday)

I'm also not suggesting that anyone I didn't list on my team wouldn't be fun to run with. Clearly, I think I would get along with most anyone who had "good" as an alignment. I specifically stated that my decisions were related to game-play and mechanics, not to personal preference.

I put a spell on you so you'd say that. Come on over & get plastered with us!


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9823 | Registered: Jun 2011 | From: USA
Lyonesse
Member
Member # 32943
Default  Posted: 12:37 PM, April 16th (Tuesday)

Another Druid/Sorcerer:

Ability Scores:
Strength- 10
Dexterity- 11
Constitution- 13
Intelligence- 16
Wisdom- 14
Charisma- 16

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Me: BS, 40's.

Posts: 1797 | Registered: Jul 2011 | From: West Coast
StillGoing
Member
Member # 28571
Default  Posted: 12:37 PM, April 16th (Tuesday)

I'm bad luck for parties, every time I play everyone else dies unless it's the Barbarian with more than 100 hp. Who tries to kill me because I do shit like enchant an article of clothing with a magic mouth trigger to shout something like "I HAVE ONE MILLION GOLD PIECES STUFFED INTO MY ANUS AND I JUST ATE A WHOLE WHEEL OF CHEESE I CANT WAIT FOR A ROOM!" on conditions of 'we walk into a really bad dive bar filled with seedy and scoundrelly types' and the DM ALWAYS WRITES IT DOWN so when 6 months later we finally get out of the desert and into a seedy dive bar trying to find a boat across Fuckthatsabig Ocean, I've totally forgotten the six dozen things I've fucked with in their stuff and everyone swivels their head to glare at me while I bolt for more drinks and the DM starts rolling dice.


"You have insulted my footwear."

Posts: 7477 | Registered: May 2010 | From: USA
KBeguile
Member
Member # 38348
Default  Posted: 1:02 PM, April 16th (Tuesday)

I put a spell on you so you'd say that. Come on over & get plastered with us!

Hooray for low Will saves!!

And StillGoing? If I weren't pretty much always the DM, I would TOTALLY consider doing that with a party of people I wasn't worried about keeping on my good side. That message is pure comedy gold.


Me: fWS 32
Her: BS 35 (HeartInADustpan)
DS: 4yo
M: 7 years
DDays: 2012/11/14, 2013/02/05, 2013/03/09
-
"Everything that happens now is happening 'now.'"
"What happened to 'then'?"
"We passed 'then.'"

Posts: 801 | Registered: Feb 2013 | From: St. Louis
Sad in AZ
Member
Member # 24239
Default  Posted: 5:47 PM, April 16th (Tuesday)

I'm just happy to be a 'lone' ranger...


I solemnly swear that I am up to no good.

Posts: 20284 | Registered: Jun 2009 | From: Upstate NY
Amazonia
Member
Member # 32810
Default  Posted: 5:57 PM, April 16th (Tuesday)

yesssss Jrazz wants me too! This is the most popular I've ever felt.


"You yourself deserve your love and affection as much as anybody in the universe." -Buddha
"Let's face it, life is a crap shoot." -Sad in AZ

Posts: 13798 | Registered: Jul 2011
PippaPeach6
Member
Member # 37523
Default  Posted: 3:15 PM, April 17th (Wednesday)

Yes! Razz's Lawful Good team will tolerate no shit. And no boxed wine!


Us: 50ish, madhatters, married 20 odd yrs
TT: May 2009 'til June
DDay for both: June 17, 2009
Me: 2x, same person, 1991
Him: 1.5 year PA (EA?) 2007-2009
Reconciled

Honey Badger don't care. - Randall


Posts: 386 | Registered: Nov 2012 | From: Flyover chic
Jrazz
Guide
Member # 31349
Default  Posted: 4:57 PM, April 17th (Wednesday)

Word.


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
StillGoing
Member
Member # 28571
Default  Posted: 6:17 PM, April 17th (Wednesday)

Downside to LG: can't drink in prohibition kingdoms.

Upside to LG: can cast magic missile at the wine.


"You have insulted my footwear."

Posts: 7477 | Registered: May 2010 | From: USA
Jrazz
Guide
Member # 31349
Default  Posted: 6:21 PM, April 17th (Wednesday)

Wait, show me where it says that LG's can't drink!!!

I'm a MONK, for criminy sakes!!!

ETA: Prohibition Kingdom?!? Do those actually exist? Well, the LG's live and let live with their dry neighbors. We just don't ever visit, and by LAW you must walk around with a drink on your hand in our kingdom. Oh, and the other law is NO BOXED WINE.

[This message edited by Jrazz at 6:23 PM, April 17th (Wednesday)]


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
Sad in AZ
Member
Member # 24239
Default  Posted: 7:17 PM, April 17th (Wednesday)

True Neutrals are the honey badgers of D&D--we don't give a shit!


I solemnly swear that I am up to no good.

Posts: 20284 | Registered: Jun 2009 | From: Upstate NY
Tred
Member
Member # 34086
Default  Posted: 7:55 PM, April 17th (Wednesday)

So true Sad! We can drink whatever, whenever, and wherever. Out of fine crystal, ceramic, or Styrofoam. That kinda rocks. Boxed wine out of Styrofoam? Maybe on a Wednesday eve...


Married: 17 years (14 @JFO)
D-Day: 11/09/11
"Ohhhhh...shut up Tred!" - NOT the official SI motto (DS)

Posts: 4002 | Registered: Dec 2011
welcome14
Member
Member # 26741
Default  Posted: 8:06 PM, April 17th (Wednesday)

sigh, no one picked me. neutral good ranger level seven should be able to do something for someone...like....train doggies to retrieve bottles of wine? and carry little backpacks with pate and french bread and spreaders and plates....can i play too???


Nothing like a trail of blood to find your way back home- nikki sixx

I will love the light for it shows me the way, yet I will endure the darkness for it shows me the stars.


Posts: 1218 | Registered: Dec 2009 | From: clarksville, tn/ Ft Campbell
aesir
Member
Member # 17210
Default  Posted: 8:14 PM, April 17th (Wednesday)

Jrazz hasn't even noticed me stealthily filling her wine bottles from a box. Higher level rogues can do that, and true neutrals would... just because.


Your mileage may vary... in accordance with the prophecy.

Do not back up. Severe tire damage.


Posts: 14924 | Registered: Nov 2007 | From: Winnipeg
Nature_Girl
Member
Member # 32554
Default  Posted: 8:29 PM, April 17th (Wednesday)

I'm LOL at aesir!


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9823 | Registered: Jun 2011 | From: USA
BrokenRoad
Member
Member # 15334
Default  Posted: 8:35 PM, April 17th (Wednesday)

Neutral Good Human Cleric (5th Level)

Ability Scores:
Strength- 13
Dexterity- 12
Constitution- 14
Intelligence- 10
Wisdom- 12
Charisma- 16

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.


{Him}FBH - 43 (WifeHad5)
{Me} FWW - 44
2 kids 7 & 12
Reconciled :)
Beauty and folly are old companions.--Benjamin Franklin

Posts: 10732 | Registered: Jul 2007 | From: Midwest
million pieces
Member
Member # 27539
Default  Posted: 8:50 PM, April 17th (Wednesday)

Neutral Good Half-Elf Druid/Wizard (3rd/3rd Level)


Ability Scores:
Strength- 15
Dexterity- 14
Constitution- 14
Intelligence- 16
Wisdom- 14
Charisma- 14

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Half-Elves have the curiosity and ambition for their human parent and the refined senses and love of nature of their elven parent, although they are outsiders among both cultures. To humans, half-elves are paler, fairer and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180.

Primary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Me - 42
2 kids, 9 and 12
D-Day 2/5/10, separated 3 wks later
Divorced 11/15/11!!!!

Posts: 1266 | Registered: Feb 2010 | From: MD
Jrazz
Guide
Member # 31349
Default  Posted: 8:53 PM, April 17th (Wednesday)

***conjures Glitterdust spell at aesir****


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
5454real
Member
Member # 37455
Default  Posted: 9:12 PM, April 17th (Wednesday)

Ummm, If I can/t drink wine, I don't wanna be a


Lawful Good Human Fighter/Paladin (4th/3rd Level)


Ability Scores:
Strength- 14
Dexterity- 18
Constitution- 15
Intelligence- 15
Wisdom- 14
Charisma- 14
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

Secondary Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

Is it ok to retest? Wait, would a paladin even ask? Wouldn't that be cheating?

Aaaaaahh!!!

And no wine?

Crap


BH 51, WW 42
DS 23(Mine),SD 21,SS 20(Hers),DS 9 Ours, DGS 3, DGD 1 mo
D=Day #1 5/04EA (Rugswept)
D-Day #2 3/10/12, TT til 3/13/12
Married 10yrs
“I have no love for a friend who loves in words alone.”
― Sophocles, Antigone

Posts: 2984 | Registered: Nov 2012 | From: midwest
Jrazz
Guide
Member # 31349
Default  Posted: 9:19 PM, April 17th (Wednesday)

You CAN 54. We just don't do quests in prohibition kingdoms.

And no Rogues let past our gates. And no Rangers with pugs.


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
5454real
Member
Member # 37455
Default  Posted: 9:44 PM, April 17th (Wednesday)

LOl, OK, I'll stay.


BH 51, WW 42
DS 23(Mine),SD 21,SS 20(Hers),DS 9 Ours, DGS 3, DGD 1 mo
D=Day #1 5/04EA (Rugswept)
D-Day #2 3/10/12, TT til 3/13/12
Married 10yrs
“I have no love for a friend who loves in words alone.”
― Sophocles, Antigone

Posts: 2984 | Registered: Nov 2012 | From: midwest
Jrazz
Guide
Member # 31349
Default  Posted: 9:55 PM, April 17th (Wednesday)

Woot! We gotta Paladin!


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
Nature_Girl
Member
Member # 32554
Default  Posted: 10:28 PM, April 17th (Wednesday)

Yay for the Paladin! Can we call you Roland?

ETA: I actually have never played D&D. Well, I did get drunk that one time when I was 18 or 19 at a party, but I wasn't coherent enough to know what we were doing. Never played it since...

[This message edited by Nature_Girl at 10:29 PM, April 17th (Wednesday)]


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9823 | Registered: Jun 2011 | From: USA
5454real
Member
Member # 37455
Default  Posted: 10:42 PM, April 17th (Wednesday)

Alright, Roland it is. As a paladin out shames me to admit that in a gloriously misspent youth I did participate in an adventure or 50. I was the odd combo of Jock/Geek.

There were a few evenings where the proper name would have been dungeons dragons and drunks.


BH 51, WW 42
DS 23(Mine),SD 21,SS 20(Hers),DS 9 Ours, DGS 3, DGD 1 mo
D=Day #1 5/04EA (Rugswept)
D-Day #2 3/10/12, TT til 3/13/12
Married 10yrs
“I have no love for a friend who loves in words alone.”
― Sophocles, Antigone

Posts: 2984 | Registered: Nov 2012 | From: midwest
aesir
Member
Member # 17210
Default  Posted: 11:06 PM, April 17th (Wednesday)

And no Rogues let past our gates. And no Rangers with pugs.
Yeah, the snobs always got a thing against pugs, can't adapt to anything beyond standard guild runs. Oh yeah, and you can't keep a rogue out of a gate he wants to go through.

Oh yeah, and glitter is out of season now my little monkey sorcerer friend.


Your mileage may vary... in accordance with the prophecy.

Do not back up. Severe tire damage.


Posts: 14924 | Registered: Nov 2007 | From: Winnipeg
Jrazz
Guide
Member # 31349
Default  Posted: 11:41 PM, April 17th (Wednesday)

I'm not the monkey, TR is. And I'm also a Sorcerer and I can scare up glitter whenever I want. And I happen to LOVE pugs but Ranger Baxter threatened to turn mine against me so the rules stand.


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
purplejacket4
Member
Member # 34262
Default  Posted: 11:49 PM, April 17th (Wednesday)

True Neutral Human Wizard (6th Level)

Ability Scores:
Strength- 9
Dexterity- 11
Constitution- 10
Intelligence- 17
Wisdom- 14
Charisma- 16

WHAT THE HECK IS THIS???


Me: BS 45
Her: fWS 48 (same sex partner)
Together: 18 years now (both MDs)
OW: meh so what 40s PhD
DD1: 10/30/11EA; DD2: 11/10/11 Had ONS; TT until 12/26/11; broke NC 6/12; NC again 7/12; R-ish

Posts: 2239 | Registered: Dec 2011 | From: Great Southwest
aesir
Member
Member # 17210
Default  Posted: 12:05 AM, April 18th (Thursday)

You Are A:

Lawful Good Human Monkey/Sorcerer (2nd/2nd Level)

I'm not the monkey, TR is. And I'm also a Sorcerer and I can scare up glitter whenever I want. And I happen to LOVE pugs but Ranger Baxter threatened to turn mine against me so the rules stand
PUGs == Pick Up Groups. When you don't have a regular group to run a dungeon with, so you just pickup whoever is available.


Your mileage may vary... in accordance with the prophecy.

Do not back up. Severe tire damage.


Posts: 14924 | Registered: Nov 2007 | From: Winnipeg
Nature_Girl
Member
Member # 32554
Default  Posted: 12:20 AM, April 18th (Thursday)

so you just pickup whoever is available.

Well, okay... But ya gotta do better than boxed wine to pick me up. And no screw-tops, either.


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9823 | Registered: Jun 2011 | From: USA
Jrazz
Guide
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Default  Posted: 12:41 AM, April 18th (Thursday)

Awww, I feel like I just leveled up in geek slang tonight!


And no synthetic cork either, N_G. Ain't nobody got time fo that!

[This message edited by Jrazz at 12:42 AM, April 18th (Thursday)]


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
Nature_Girl
Member
Member # 32554
Default  Posted: 12:54 AM, April 18th (Thursday)

Did this spell work?

[image] http://i158.photobucket.com/albums/t116/tyn616/cleric.jpg [/image]

Nope. Darn it. Must have drunk too much.

[This message edited by Nature_Girl at 12:54 AM, April 18th (Thursday)]


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9823 | Registered: Jun 2011 | From: USA
aesir
Member
Member # 17210
Default  Posted: 1:05 AM, April 18th (Thursday)

Here, let me...

Cuz, you know...

Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.


Your mileage may vary... in accordance with the prophecy.

Do not back up. Severe tire damage.


Posts: 14924 | Registered: Nov 2007 | From: Winnipeg
Nature_Girl
Member
Member # 32554
Default  Posted: 1:26 AM, April 18th (Thursday)

Damn, you're good!


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9823 | Registered: Jun 2011 | From: USA
StillGoing
Member
Member # 28571
Default  Posted: 12:39 PM, April 18th (Thursday)

And now for something completely different:

ROLL FOR INITIATIVE


"You have insulted my footwear."

Posts: 7477 | Registered: May 2010 | From: USA
sisoon
Member
Member # 31240
Default  Posted: 12:58 PM, April 18th (Thursday)

True Neutral Human Wizard (8th Level)


Ability Scores:
Strength- 9
Dexterity- 10
Constitution- 10
Intelligence- 15
Wisdom- 12
Charisma- 12

IRL, I do not lack conviction on values. I just mistrust unexpected consequences that follow actions, so I worry about methods.


fBH (me) - 70 (22 in my head), fWW (plainsong) - 65+, Married 45+, together since 1965
DDay - 12/2010
Recovered, not yet fully R'ed
I share my own experience because it's the only experience I know, not because I'm a good model.

Posts: 10351 | Registered: Feb 2011 | From: Chicago area
Jrazz
Guide
Member # 31349
Default  Posted: 3:21 PM, April 18th (Thursday)

True Neutral Human Wizard

Soooo is it good or bad that this is pretty much how I picture you IRL?


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
WakingFromADream
Member
Member # 33934
Default  Posted: 4:19 PM, April 18th (Thursday)

ROLL FOR INITIATIVE

I got a 10. Is that good? Wait, what edition and system are we playing anyway?


Me(35) XWW(36) DS(7) DD 11/16/11 EA(PA?) M 11y D 9/3/13

Don't make anyone a priority when you are only an option.


Posts: 1148 | Registered: Nov 2011
sisoon
Member
Member # 31240
Default  Posted: 5:31 PM, April 18th (Thursday)

True - I guess so
Neutral - a lot of people might call me opinionated; so would I. maybe 'Neutral' means my opinions are correct. (Oops!)
Human - yes
Wizard - I wish

[This message edited by sisoon at 5:31 PM, April 18th (Thursday)]


fBH (me) - 70 (22 in my head), fWW (plainsong) - 65+, Married 45+, together since 1965
DDay - 12/2010
Recovered, not yet fully R'ed
I share my own experience because it's the only experience I know, not because I'm a good model.

Posts: 10351 | Registered: Feb 2011 | From: Chicago area
Nature_Girl
Member
Member # 32554
Default  Posted: 9:03 PM, April 18th (Thursday)

I'd be more witty & play along better in this thread if I actually knew what was being talked about.


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9823 | Registered: Jun 2011 | From: USA
silverhopes
Member
Member # 32753
Default  Posted: 9:37 PM, April 18th (Thursday)

Don't know what's being talked about either... but it's awesome seeing so many happy people in one thread. Happy people with magic powers!


Find peace. Or sleep on it.
Sometimes my monkeys, sometimes my circus.
Infidelities are like icebergs - they may take many different shapes and sizes, but they all damage your ship.

Posts: 3905 | Registered: Jul 2011 | From: California
StillGoing
Member
Member # 28571
Default  Posted: 9:51 PM, April 18th (Thursday)

I'd be more witty & play along better in this thread if I actually knew what was being talked about.

It's a game about making shit up. There are a million books and about n-1 rules for making shit up. Which means no matter what you do you're doing it right according to someone.

Unless you're playing 4E. Then I shall have some unkind words. There aren't enough rules in 4E to just make shit up. Also, there are fucking cards. Fuck cards. Little people made out of poisonous metal painted with the kind of care only someone truly dedicated who mutters words like Inking and Drybrushing but thinks perspective is a stat and can't see the color green can provide.

Really, just make shit up. Someone will tell you that you can't, then someone else will cite a rule that says you can.


"You have insulted my footwear."

Posts: 7477 | Registered: May 2010 | From: USA
Nature_Girl
Member
Member # 32554
Default  Posted: 9:56 PM, April 18th (Thursday)

How do I pick a deity? How do I pick where I'm supposed to live or do stuff? What is my purpose? But it's cool about the power over zombies 'n shit. I like that part.


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9823 | Registered: Jun 2011 | From: USA
Jrazz
Guide
Member # 31349
Default  Posted: 11:23 PM, April 18th (Thursday)

This time around you get to be the mayor, and swim in the ocean, and plant fruit tress and you can sell the trees for the local currency, which is bells. Oh and you get PANTS!

No wait... that's not right.....


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
aesir
Member
Member # 17210
Default  Posted: 12:06 AM, April 19th (Friday)

Am I to understand that Jrazz is opposed to pants as well as boxed wine?


Your mileage may vary... in accordance with the prophecy.

Do not back up. Severe tire damage.


Posts: 14924 | Registered: Nov 2007 | From: Winnipeg
Nature_Girl
Member
Member # 32554
Default  Posted: 12:23 AM, April 19th (Friday)

Actually, it sounds like she basically is walking around without pants on at all. Hmmmmm..... We have been drinking quite a bit.

I think me 'n Silver should just continue to have our little picnic & watch what all y'alls are up to. I don't think either of us are up for attacking anyone.


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9823 | Registered: Jun 2011 | From: USA
CharlieFoxtrot
Member
Member # 38010
Default  Posted: 12:27 AM, April 19th (Friday)

Okay, what do levels mean??

Neutral Good Human Ranger (6th Level)

Ability Scores:
Strength- 17
Dexterity- 15
Constitution- 13
Intelligence- 14
Wisdom- 14
Charisma- 15

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


Weeping may endure for a night, but joy cometh in the morning.

Posts: 505 | Registered: Jan 2013
Jrazz
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Default  Posted: 12:28 AM, April 19th (Friday)


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
Jrazz
Guide
Member # 31349
Default  Posted: 12:32 AM, April 19th (Friday)

In all seriousness, the prize behind curtain #3 goes to anyone who gets what I was actually talking about.


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
silverhopes
Member
Member # 32753
Default  Posted: 1:28 AM, April 19th (Friday)

Sounds good, Nature_Girl. Or we could make use of our gifts: as a Ranger I can collect plants and as a Cleric you can make awesome potions and medicinal spells, and we can sell them to everyone else while they're running around fighting (and if any Rogues wanna nab some special hard-to-get ingredients for a cut of the profits, that's cool too). And occasionally join Jrazz's pants party (lol Steve Carell).

[This message edited by silverhopes at 1:32 AM, April 19th (Friday)]


Find peace. Or sleep on it.
Sometimes my monkeys, sometimes my circus.
Infidelities are like icebergs - they may take many different shapes and sizes, but they all damage your ship.

Posts: 3905 | Registered: Jul 2011 | From: California
aesir
Member
Member # 17210
Default  Posted: 1:31 AM, April 19th (Friday)

Sounds good. I have boxes and boxes of wine already that can be used as a base for the potions.


Your mileage may vary... in accordance with the prophecy.

Do not back up. Severe tire damage.


Posts: 14924 | Registered: Nov 2007 | From: Winnipeg
silverhopes
Member
Member # 32753
Default  Posted: 1:32 AM, April 19th (Friday)

Sweet!


Find peace. Or sleep on it.
Sometimes my monkeys, sometimes my circus.
Infidelities are like icebergs - they may take many different shapes and sizes, but they all damage your ship.

Posts: 3905 | Registered: Jul 2011 | From: California
Nature_Girl
Member
Member # 32554
Default  Posted: 2:50 AM, April 19th (Friday)

That totally works for me. I love infusing various herbs in various vinegars to use for cooking. As long as everyone's defenses are down due to the large quantities of wine (and beer, I'm sure there's beer here somewhere) we can probably net a tidy profit. Then maybe I can get some sparkle spray paint & brighten up my clubs a bit. And then I'll make a pretty dress for Ama to wear when she's feeling girly:

http://www.youtube.com/watch?v=J8LDUlS98UE

As a bonus this dress can light the tips of her arrows on fire should she need to kick someone's butt. Flame on!


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9823 | Registered: Jun 2011 | From: USA
StillGoing
Member
Member # 28571
Default  Posted: 8:47 AM, April 19th (Friday)

I had no idea what you were talking about so I had to find out, and I now understand the grim importance of mayoral duties as measured in a currency of bells.

Also, in the event nobody has seen it, I also give you this:

http://www.youtube.com/watch?v=Qn-mFjzTuLY


"You have insulted my footwear."

Posts: 7477 | Registered: May 2010 | From: USA
Amazonia
Member
Member # 32810
Default  Posted: 9:51 AM, April 19th (Friday)

I'm so lost. I keep coming back to this thread, and every time, I'm like, "Nope, still no clue what we're talking about anymore."

I told my friend who plays D&D what my score was, and he got a little inappropriate about me being an elf (you know, in a cute way ) but otherwise said my description matched me. I know nothing of these games though.

I did like the part where people wanted me on their teams.


"You yourself deserve your love and affection as much as anybody in the universe." -Buddha
"Let's face it, life is a crap shoot." -Sad in AZ

Posts: 13798 | Registered: Jul 2011
Nature_Girl
Member
Member # 32554
Default  Posted: 10:14 AM, April 19th (Friday)

SG, that video is so funny!


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9823 | Registered: Jun 2011 | From: USA
Jrazz
Guide
Member # 31349
Default  Posted: 12:26 PM, April 19th (Friday)

Crying laughing at the video, SG. That's awesome.


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
PippaPeach6
Member
Member # 37523
Default  Posted: 1:41 PM, April 19th (Friday)

great vid, SG!!!

"I'm at the tavern - getting drunk!"


Us: 50ish, madhatters, married 20 odd yrs
TT: May 2009 'til June
DDay for both: June 17, 2009
Me: 2x, same person, 1991
Him: 1.5 year PA (EA?) 2007-2009
Reconciled

Honey Badger don't care. - Randall


Posts: 386 | Registered: Nov 2012 | From: Flyover chic
5454real
Member
Member # 37455
Default  Posted: 1:50 PM, April 19th (Friday)

Wow SG, just wow!


BH 51, WW 42
DS 23(Mine),SD 21,SS 20(Hers),DS 9 Ours, DGS 3, DGD 1 mo
D=Day #1 5/04EA (Rugswept)
D-Day #2 3/10/12, TT til 3/13/12
Married 10yrs
“I have no love for a friend who loves in words alone.”
― Sophocles, Antigone

Posts: 2984 | Registered: Nov 2012 | From: midwest
silverhopes
Member
Member # 32753
Default  Posted: 5:15 PM, April 19th (Friday)

Love the video!

Random question: do Clerics make solely healing potions and spells, or do they also make poisons, like the kind you can put on weapons or sneak into enemies' consumables? Just want to know if I should be increasing my plant selection.


Find peace. Or sleep on it.
Sometimes my monkeys, sometimes my circus.
Infidelities are like icebergs - they may take many different shapes and sizes, but they all damage your ship.

Posts: 3905 | Registered: Jul 2011 | From: California
Nature_Girl
Member
Member # 32554
Default  Posted: 5:25 PM, April 19th (Friday)

You mean like this?

http://www.youtube.com/watch?v=KnMa652dZ5E


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9823 | Registered: Jun 2011 | From: USA
silverhopes
Member
Member # 32753
Default  Posted: 5:44 PM, April 19th (Friday)

<3 Wicked Witch!!!

Hehe, we could make a nice poison garden. Enchanted poppies, seductive foxgloves, charming milkweed, perhaps some unearthly Angel's Trumpet? We could have fun with this!

Are you saying we need to conjure some ruby slippers first?


Find peace. Or sleep on it.
Sometimes my monkeys, sometimes my circus.
Infidelities are like icebergs - they may take many different shapes and sizes, but they all damage your ship.

Posts: 3905 | Registered: Jul 2011 | From: California
Nature_Girl
Member
Member # 32554
Default  Posted: 5:51 PM, April 19th (Friday)

Hope our deity does't get mad at us. Not that I've picked a deity yet. 'Cuz I don't know who the candidates are 'n stuff... Do I pick the deity, or does the deity pick me?


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9823 | Registered: Jun 2011 | From: USA
aesir
Member
Member # 17210
Default  Posted: 6:11 PM, April 19th (Friday)

You're neutral good, so that kinda limits your options, or the deities that have options on you I guess.


Your mileage may vary... in accordance with the prophecy.

Do not back up. Severe tire damage.


Posts: 14924 | Registered: Nov 2007 | From: Winnipeg
Jrazz
Guide
Member # 31349
Default  Posted: 6:14 PM, April 19th (Friday)


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
Dark Inertia
Member
Member # 30727
Default  Posted: 6:38 PM, April 19th (Friday)

OMG! So boring:

True Neutral Human Bard (4th Level)

I wanted to be something amazing like a wizard or sorcerer. And why am I 4th level???


"If I listened earlier, I wouldn't be here. But that's just the trouble with me. I give myself very good advice, but I very seldom follow it."

Posts: 1281 | Registered: Jan 2011 | From: The Ohio
StillGoing
Member
Member # 28571
Default  Posted: 7:43 PM, April 19th (Friday)

Bard, huh.

Well, if we break it down by editions, Bards are pretty awesome unless it's a computer game version, where they're completely stupid and only fun when they have dialogue so you can torture them.

In 3E, Bards are their own class and have fighting skills similar to a rogue without all the fuck-you rogue moves, like hitting someone in the kidney for ten more dice of damage or laughing at their pants and making them lose a turn crying. OTOH, 3E Bards get Sorcerer spells (I think it's Sorc) and they can use music to magical effects that are like ongoing bonuses. Also, starting at level 1 all Bards have the ability to instantly be completely clean and their hair perfect, unless they look better otherwise.

2E Bards are a little lamer, because they're basically rogues that trade the option to be an unrelenting murderous asskicker for a guitar and cooking skills. They're not absolutely terrible but unless you enjoy roleplaying, a 2E Bard is kind of like playing the orc on the NPC side. If there are going to be casualties, they will include or just BE you.

1E Bards are bullshit. You're basically a level 9 Fighter who changes class to about 3 other things like Magic User and Thief and Powergaming Fuckhead and then suddenly you have more abilities than a demigod and the only thing you really have to worry about is the irritated DM dumping your ass in Planescape and getting pwnt by the Lady of Pain. That's a level 1 Bard, nobody bothers to play it past 2 or 3 so I have no idea how godlike a level 4 1E Bard is, you can probably urinate dragons - whole dragons that are angry at whatever you're pissing on - and when you blink, continents fold up and surrender or something I dunno.

eta:

As an example, this guy is getting pissed on by a 1E Bard:

[This message edited by StillGoing at 7:47 PM, April 19th (Friday)]


"You have insulted my footwear."

Posts: 7477 | Registered: May 2010 | From: USA
booger bear
Member
Member # 26584
Default  Posted: 8:51 PM, April 19th (Friday)

Lawful Good Human Fighter (5th Level)

Ability Scores:
Strength- 10
Dexterity- 12
Constitution- 14
Intelligence- 14
Wisdom- 13
Charisma- 10

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

I guess ... Pretty cool

[This message edited by booger bear at 8:52 PM, April 19th (Friday)]


I am fiercely independent and I won’t apologize for it. I'd rather be single than settled.

Posts: 18811 | Registered: Dec 2009 | From: OK - Hot as hell here !!!!!!
booger bear
Member
Member # 26584
Shutup  Posted: 9:11 PM, April 19th (Friday)

I have no idea what all this is ...

I know that I am Lawful - good ...

I'm a Human - good ... Although vampires are HAWT !!! I could be ok with that !!! (NOT the Twilight kiddies either. FAR better Vamp books out there than those preschool ones)

I'm a Fighter - good ... and so far the only one ... so either I am a badass or I'm gonna get my ass kicked ...

Either way I'm still just as lost as Elf Ama ...

[This message edited by booger bear at 9:12 PM, April 19th (Friday)]


I am fiercely independent and I won’t apologize for it. I'd rather be single than settled.

Posts: 18811 | Registered: Dec 2009 | From: OK - Hot as hell here !!!!!!
5454real
Member
Member # 37455
Default  Posted: 9:24 PM, April 19th (Friday)

OK, gotta step back a bit. Roland? Why was I hearing Warren Zevon for a minute there?

BB, welcome. I'm half fighter but LG also. I'm a little worried about the pants thing tho. What's the local decency code Jrazz? Gotta follow the law and all that!


ETA punctuation

[This message edited by 5454real at 9:26 PM, April 19th (Friday)]


BH 51, WW 42
DS 23(Mine),SD 21,SS 20(Hers),DS 9 Ours, DGS 3, DGD 1 mo
D=Day #1 5/04EA (Rugswept)
D-Day #2 3/10/12, TT til 3/13/12
Married 10yrs
“I have no love for a friend who loves in words alone.”
― Sophocles, Antigone

Posts: 2984 | Registered: Nov 2012 | From: midwest
Jrazz
Guide
Member # 31349
Default  Posted: 9:44 PM, April 19th (Friday)

You get to wear pants.

(It's our polite way of saying that lowers are required. )

ETA- Welcome to the LG kingdom, boogerbear!!!

[This message edited by Jrazz at 9:44 PM, April 19th (Friday)]


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
Nature_Girl
Member
Member # 32554
Default  Posted: 9:56 PM, April 19th (Friday)

Y'all can see from my portrait that I am not wearing pants. 'Cuz I look just like that. But I radiate divine light, so it's okay.


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9823 | Registered: Jun 2011 | From: USA
KBeguile
Member
Member # 38348
Default  Posted: 12:51 PM, April 20th (Saturday)

booger bear, CharlieFoxtrot, million pieces, and BrokenRoad all just made my party. Level-appropriate to me, generally the same alignment, and definitely classes I want to hang around with.

Especially the Cleric. Really needed a Cleric in our party.


Me: fWS 32
Her: BS 35 (HeartInADustpan)
DS: 4yo
M: 7 years
DDays: 2012/11/14, 2013/02/05, 2013/03/09
-
"Everything that happens now is happening 'now.'"
"What happened to 'then'?"
"We passed 'then.'"

Posts: 801 | Registered: Feb 2013 | From: St. Louis
aesir
Member
Member # 17210
Default  Posted: 1:01 PM, April 20th (Saturday)

You lawful good types are doomed. Who are you going to get to sap StillGoing and tie him to a tree before he starts messing with all your stuff?


Your mileage may vary... in accordance with the prophecy.

Do not back up. Severe tire damage.


Posts: 14924 | Registered: Nov 2007 | From: Winnipeg
KBeguile
Member
Member # 38348
Default  Posted: 1:03 PM, April 20th (Saturday)

aesir, I don't need to tie anyone up. All my stuff is rigged with explosive runes.


Me: fWS 32
Her: BS 35 (HeartInADustpan)
DS: 4yo
M: 7 years
DDays: 2012/11/14, 2013/02/05, 2013/03/09
-
"Everything that happens now is happening 'now.'"
"What happened to 'then'?"
"We passed 'then.'"

Posts: 801 | Registered: Feb 2013 | From: St. Louis
aesir
Member
Member # 17210
Default  Posted: 1:50 PM, April 20th (Saturday)

That could be dangerous if he tries to make a talking codpiece.


Your mileage may vary... in accordance with the prophecy.

Do not back up. Severe tire damage.


Posts: 14924 | Registered: Nov 2007 | From: Winnipeg
KBeguile
Member
Member # 38348
Default  Posted: 11:20 AM, April 21st (Sunday)

I don't even want to think of the implications of:

1. a talking codpiece
2. a magically-rigged detonation device on said codpiece
3. the motives of a thief who would unabashedly steal said talking explosive codpiece


Me: fWS 32
Her: BS 35 (HeartInADustpan)
DS: 4yo
M: 7 years
DDays: 2012/11/14, 2013/02/05, 2013/03/09
-
"Everything that happens now is happening 'now.'"
"What happened to 'then'?"
"We passed 'then.'"

Posts: 801 | Registered: Feb 2013 | From: St. Louis
StillGoing
Member
Member # 28571
Default  Posted: 1:03 PM, April 21st (Sunday)

Talking codpiece + delayed blast fireball + contingency: grease (trigger: talking codpiece completes the radio version of Disco Inferno) = win


"You have insulted my footwear."

Posts: 7477 | Registered: May 2010 | From: USA
Nature_Girl
Member
Member # 32554
Default  Posted: 4:36 PM, April 21st (Sunday)

<NG furiously flips through her spell book, trying frantically to think of the proper spell to protect her & Silver from seeing anyone's codpiece, talking or exploding in particular. Let's see, blindness, no, that's bad. Darkness, maybe. Harden jelly-like objects, that might be funny. Stone rain on anyone who shows me their codpiece, that sounds appropriate. I might have to just make myself ethereal and get the heck outta here!>


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9823 | Registered: Jun 2011 | From: USA
KBeguile
Member
Member # 38348
Default  Posted: 6:29 PM, April 21st (Sunday)

I don't know how we got on the topic of talking codpieces. I'm a wizard. We wear robes.


Me: fWS 32
Her: BS 35 (HeartInADustpan)
DS: 4yo
M: 7 years
DDays: 2012/11/14, 2013/02/05, 2013/03/09
-
"Everything that happens now is happening 'now.'"
"What happened to 'then'?"
"We passed 'then.'"

Posts: 801 | Registered: Feb 2013 | From: St. Louis
Jrazz
Guide
Member # 31349
Default  Posted: 6:53 PM, April 21st (Sunday)

KBeguile, I think you're confused... I outrank you and several of your supposed party members belong to me.

StillGoing is our Director Of Keeping Things Interesting.

It's ok, I'm sure you'll have a lovely time with your Evil Neutral Chaotic whatsahoosits.


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
aesir
Member
Member # 17210
Default  Posted: 7:51 PM, April 21st (Sunday)

Jrazz, did anyone tell you that as a guide, when encountering danger, it is your responsibility to go first.


Your mileage may vary... in accordance with the prophecy.

Do not back up. Severe tire damage.


Posts: 14924 | Registered: Nov 2007 | From: Winnipeg
KBeguile
Member
Member # 38348
Default  Posted: 8:23 PM, April 21st (Sunday)

"KBeguile and the Evil Neutral Chaotic Whatsahoosits"

A long time ago in West Massachusetts,
Lived KBeguile and his best Whatsahoosits.
There were Lawful Whatsahoosits, and Whatsahoosits of Good
(That's a Whatsahoosit what does what Whatsahoosits well should!).
But, sadly, even Whatsahoosits can wander astray,
As several Whatsahoosits did just that one fine day!
You see, Jrazz, who was being quite ruthless,
Opened K's Cage of clueless Whatsahoosits.
They bounced off the floor, the walls, and the door,
And off of each other, and then what was more,
Some Whatsahoosits fell into a box
That had grapes on the side and a spigot on top!
When the woolly Whatsahoosits whittled all wine away,
They were more wasted than aesir (who had been there that day).
At first, they turned Evil, and then they turned Neutral,
But when came Chaotic, they had borne something brutal:
Whatsahoosits united, consorted, divided, escaped!
They bumbled and tumbled all over the place.
They tripped all the people who went back for their glasses
And slurped up the liquor while people fell on their asses.
K looked at Jrazz, who laughed with a shrug,
As she lifted and finished the contents of her mug.

So, when you're drunk and get knocked from your stool,
And your once mug of alcohol turns to a pool,
ENC Whatsahoosits slurping and burping like sots?
Just remember: Whatsahoosits are Jrazz's fault.


Me: fWS 32
Her: BS 35 (HeartInADustpan)
DS: 4yo
M: 7 years
DDays: 2012/11/14, 2013/02/05, 2013/03/09
-
"Everything that happens now is happening 'now.'"
"What happened to 'then'?"
"We passed 'then.'"

Posts: 801 | Registered: Feb 2013 | From: St. Louis
silverhopes
Member
Member # 32753
Default  Posted: 8:53 PM, April 21st (Sunday)

^ Dr. Seuss?


Find peace. Or sleep on it.
Sometimes my monkeys, sometimes my circus.
Infidelities are like icebergs - they may take many different shapes and sizes, but they all damage your ship.

Posts: 3905 | Registered: Jul 2011 | From: California
silverhopes
Member
Member # 32753
Default  Posted: 9:07 PM, April 21st (Sunday)

NG, don't worry, I have some beginner's wizard spells. I can enchant the water to hide us without drowning us, so we can't see any codpieces or hear any voices (they'll be distorted by the water) and we can survive the explosions! We'll be OK!


Find peace. Or sleep on it.
Sometimes my monkeys, sometimes my circus.
Infidelities are like icebergs - they may take many different shapes and sizes, but they all damage your ship.

Posts: 3905 | Registered: Jul 2011 | From: California
silverhopes
Member
Member # 32753
Default  Posted: 9:09 PM, April 21st (Sunday)

Or wait... here's a question. If your test revealed two classes, then does that mean you are BOTH classes or that you must choose only one? If so, then we're kinda screwed because I'm leaning more towards Ranger...


Find peace. Or sleep on it.
Sometimes my monkeys, sometimes my circus.
Infidelities are like icebergs - they may take many different shapes and sizes, but they all damage your ship.

Posts: 3905 | Registered: Jul 2011 | From: California
aesir
Member
Member # 17210
Default  Posted: 9:11 PM, April 21st (Sunday)

No, you are both classes. That is why there are so many lowbies among the split classes. If you had specialized in one class, you would have been the same level as all of your multi-classes combined.


Your mileage may vary... in accordance with the prophecy.

Do not back up. Severe tire damage.


Posts: 14924 | Registered: Nov 2007 | From: Winnipeg
silverhopes
Member
Member # 32753
Default  Posted: 9:13 PM, April 21st (Sunday)

Ahhh, that makes sense. Thank you.


Find peace. Or sleep on it.
Sometimes my monkeys, sometimes my circus.
Infidelities are like icebergs - they may take many different shapes and sizes, but they all damage your ship.

Posts: 3905 | Registered: Jul 2011 | From: California
Jrazz
Guide
Member # 31349
Default  Posted: 11:59 PM, April 21st (Sunday)

Touche, KB. That was epic.


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
5454real
Member
Member # 37455
Default  Posted: 12:08 AM, April 22nd (Monday)

Jrazz, warning!!! It's an attempt to 'beguile' you through arcane means! Don't read it again!


BH 51, WW 42
DS 23(Mine),SD 21,SS 20(Hers),DS 9 Ours, DGS 3, DGD 1 mo
D=Day #1 5/04EA (Rugswept)
D-Day #2 3/10/12, TT til 3/13/12
Married 10yrs
“I have no love for a friend who loves in words alone.”
― Sophocles, Antigone

Posts: 2984 | Registered: Nov 2012 | From: midwest
WakingFromADream
Member
Member # 33934
Default  Posted: 12:12 AM, April 22nd (Monday)

Eh, it probably has to be read backwards while standing on your head in a graveyard under the light of a full moon on Mid-Summer's Night to have any affect.


Me(35) XWW(36) DS(7) DD 11/16/11 EA(PA?) M 11y D 9/3/13

Don't make anyone a priority when you are only an option.


Posts: 1148 | Registered: Nov 2011
5454real
Member
Member # 37455
Default  Posted: 12:14 AM, April 22nd (Monday)

I thought my beer goggles were protecting me.

K, better be careful. What would an attempt to ensorcell a LG Monk/Sorcerer do to your alignment?

[This message edited by 5454real at 12:15 AM, April 22nd (Monday)]


BH 51, WW 42
DS 23(Mine),SD 21,SS 20(Hers),DS 9 Ours, DGS 3, DGD 1 mo
D=Day #1 5/04EA (Rugswept)
D-Day #2 3/10/12, TT til 3/13/12
Married 10yrs
“I have no love for a friend who loves in words alone.”
― Sophocles, Antigone

Posts: 2984 | Registered: Nov 2012 | From: midwest
HurtsButImOK
Member
Member # 38865
Default  Posted: 12:24 AM, April 22nd (Monday)

No idea what any of this means except intelligence is apparently my weakest point

Lawful Good Human Ranger (5th Level)


Ability Scores:
Strength- 15
Dexterity- 16
Constitution- 17
Intelligence- 14
Wisdom- 15
Charisma- 16

Alignment:

Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


Me: Awesome - 35.... ummm, not anymore

"I’ve learned that people will forget what you said, people will forget what you did, but people will never forget how you made them feel". –Maya Angelou


Posts: 752 | Registered: Apr 2013 | From: Australia
Nature_Girl
Member
Member # 32554
Default  Posted: 12:33 AM, April 22nd (Monday)

I can't figure it out either, Hurts. I don't think they want me to play with them. Probably because I don't know what to do, and I'm so powerful I'd destroy them and turn their blood to acid or something. Although that doesn't seem like something a good cleric would do, even if I don't wear pants.


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9823 | Registered: Jun 2011 | From: USA
Jrazz
Guide
Member # 31349
Default  Posted: 1:27 AM, April 22nd (Monday)

Boom. Another LG. We're HUGE now! I'm adding a swimming pool.


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
HeartInADustpan
Member
Member # 38341
Default  Posted: 8:44 AM, April 22nd (Monday)

No LG here....


True Neutral Human Wizard (5th Level)


Ability Scores:
Strength- 12
Dexterity- 15
Constitution- 12
Intelligence- 16
Wisdom- 16
Charisma- 14

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Just call me Heart. :)
Reconciling
"If you tell the truth, you don't have to remember anything" ~Mark Twain

Posts: 379 | Registered: Feb 2013 | From: St. Louis
KBeguile
Member
Member # 38348
Default  Posted: 8:23 PM, April 22nd (Monday)

I'm not surprised you're a wizard, honey, considering your affinity for playing them well ...

K, better be careful. What would an attempt to ensorcell a LG Monk/Sorcerer do to your alignment?

Well, if it were for a cause that helped the greater good, I would be perfectly within my alignment to do that.

Case-in-point: Said LG Monk/Sorcerer gets misled into thinking some orcs are planning to assault a village, when I have magically discerned that the orcs are a peaceful tribe, eager to reach out the olive branch of peace and instigate trade relations with the human village nearby. Jrazz might be plotting to kill said orcs (probably because she saw them drinking boxed wine or something), and she refuses all attempts to listen to reason. Without any other recourse, I hypnotize her into listening to me. That, my friend, would not be against my alignment in the slightest!


Me: fWS 32
Her: BS 35 (HeartInADustpan)
DS: 4yo
M: 7 years
DDays: 2012/11/14, 2013/02/05, 2013/03/09
-
"Everything that happens now is happening 'now.'"
"What happened to 'then'?"
"We passed 'then.'"

Posts: 801 | Registered: Feb 2013 | From: St. Louis
StillGoing
Member
Member # 28571
Default  Posted: 10:03 PM, April 22nd (Monday)

Jrazz might be plotting to kill said orcs (probably because she saw them drinking boxed wine or something), and she refuses all attempts to listen to reason. Without any other recourse, I hypnotize her into listening to me.

I would consider that a LE act since you're choosing to deny free will to avoid conflict. If she attacked the orcs and you restrained her until everybody talked it out and the orcs could prove their peaceable intent that would work, but manipulating her choices against her will to achieve your personally desired outcome is a selfish action regardless of the ends they're meant to achieve. -1 on the Morality slider, IMO.


"You have insulted my footwear."

Posts: 7477 | Registered: May 2010 | From: USA
Jrazz
Guide
Member # 31349
Default  Posted: 10:12 PM, April 22nd (Monday)

StillGoing = Promotion


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
KBeguile
Member
Member # 38348
Default  Posted: 10:58 PM, April 22nd (Monday)

StillGoing = SuckUp. LOL


Me: fWS 32
Her: BS 35 (HeartInADustpan)
DS: 4yo
M: 7 years
DDays: 2012/11/14, 2013/02/05, 2013/03/09
-
"Everything that happens now is happening 'now.'"
"What happened to 'then'?"
"We passed 'then.'"

Posts: 801 | Registered: Feb 2013 | From: St. Louis
okaynow
Member
Member # 13813
Default  Posted: 11:05 PM, April 22nd (Monday)

You Are A:

Neutral Good Human Sorcerer (6th Level)


Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 12
Intelligence- 14
Wisdom- 15
Charisma- 13

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


Married 18 yrs, together 25+.
D-day: 2/18/07.
1 child
The story doesn't really matter anymore. Time is a great healer. Life is good.

Posts: 2432 | Registered: Mar 2007
Jrazz
Guide
Member # 31349
Default  Posted: 12:08 AM, April 23rd (Tuesday)

5454real = Also promoted

KB = Glitterdusted


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
silverhopes
Member
Member # 32753
Default  Posted: 12:57 AM, April 23rd (Tuesday)

Ooh, the spell-casting's getting intense in here! May NG and I interest anyone in a healing potion made with fresh yarrow?


Find peace. Or sleep on it.
Sometimes my monkeys, sometimes my circus.
Infidelities are like icebergs - they may take many different shapes and sizes, but they all damage your ship.

Posts: 3905 | Registered: Jul 2011 | From: California
aesir
Member
Member # 17210
Default  Posted: 2:36 AM, April 23rd (Tuesday)

Anyone notice that as people gain experience they tend more towards the neutral here? I myself am about to level. Maybe we just aren't so naive.


Your mileage may vary... in accordance with the prophecy.

Do not back up. Severe tire damage.


Posts: 14924 | Registered: Nov 2007 | From: Winnipeg
Nature_Girl
Member
Member # 32554
Default  Posted: 10:16 AM, April 23rd (Tuesday)

With age/experience comes wisdom?


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9823 | Registered: Jun 2011 | From: USA
PippaPeach6
Member
Member # 37523
Default  Posted: 11:38 AM, April 23rd (Tuesday)

- and stealth!!


Us: 50ish, madhatters, married 20 odd yrs
TT: May 2009 'til June
DDay for both: June 17, 2009
Me: 2x, same person, 1991
Him: 1.5 year PA (EA?) 2007-2009
Reconciled

Honey Badger don't care. - Randall


Posts: 386 | Registered: Nov 2012 | From: Flyover chic
Nature_Girl
Member
Member # 32554
Default  Posted: 11:46 AM, April 23rd (Tuesday)

Oh, I like you, Pippa! And just now I'm thinking of one of my dad's favorites - treachery! He used to tell me that old age & treachery will always win out over youth & vigor.


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9823 | Registered: Jun 2011 | From: USA
veritas
Member
Member # 3525
Default  Posted: 12:05 PM, April 23rd (Tuesday)

You Are A:


Neutral Good Human Sorcerer (6th Level)

Ability Scores:
Strength- 9
Dexterity- 11
Constitution- 13
Intelligence- 15
Wisdom- 12
Charisma- 12

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


Actions unmask what words disguise.
Love many; trust few; and always paddle your own canoe.
When you win, you teach; when you lose, you learn.

Posts: 10168 | Registered: Feb 2004
PippaPeach6
Member
Member # 37523
Default  Posted: 12:08 PM, April 23rd (Tuesday)

Yes! I was trying to think of that saying, but the old (or blonde?) brain cells weren'ta workin'.

I ((NG)), too!


Us: 50ish, madhatters, married 20 odd yrs
TT: May 2009 'til June
DDay for both: June 17, 2009
Me: 2x, same person, 1991
Him: 1.5 year PA (EA?) 2007-2009
Reconciled

Honey Badger don't care. - Randall


Posts: 386 | Registered: Nov 2012 | From: Flyover chic
5454real
Member
Member # 37455
Default  Posted: 8:50 PM, April 23rd (Tuesday)

Wow, promo! Awesome, when some of those clerical powers develop, maybe I can start conjuring my own boxes for the wine!

Well K, warned ya, not too sure what the long term effects of GD are but I would tend to think it might start to bring you over to the L side as well! Hey, wait, isn't that eliminating free will as well?

Oh Crap! Gotta go get new beer goggles and avoid talking codpieces that are explosive??? on the way! Do they have a primarily frontal attack?

I've had a somewhat opposite experience when looking at trending toward N. At least in expectations of my own LG'ness. Stricter expectations of myself vs. the populace.

After all, isn't my mission to convert one and all to the wonders of Lawful Goodness under the Guidance of Jrazz?


BH 51, WW 42
DS 23(Mine),SD 21,SS 20(Hers),DS 9 Ours, DGS 3, DGD 1 mo
D=Day #1 5/04EA (Rugswept)
D-Day #2 3/10/12, TT til 3/13/12
Married 10yrs
“I have no love for a friend who loves in words alone.”
― Sophocles, Antigone

Posts: 2984 | Registered: Nov 2012 | From: midwest
aesir
Member
Member # 17210
Default  Posted: 1:19 AM, April 24th (Wednesday)

Anyone else wonder if this thread is responsible for the Amazon deal of the day being a Playstation with God of War bundled?


Your mileage may vary... in accordance with the prophecy.

Do not back up. Severe tire damage.


Posts: 14924 | Registered: Nov 2007 | From: Winnipeg
Nature_Girl
Member
Member # 32554
Default  Posted: 2:02 AM, April 24th (Wednesday)

That exact thought occurred to me as well!


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9823 | Registered: Jun 2011 | From: USA
Jrazz
Guide
Member # 31349
Default  Posted: 6:40 PM, April 24th (Wednesday)

maybe I can start conjuring my own boxes for the wine!

5454real = demoted


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
Tred
Member
Member # 34086
Default  Posted: 7:45 PM, April 24th (Wednesday)

Now you are just making up rules...nothing at all about demotions in here:

I still have my original boxed set. Plus all the AD&D books, and tons of lead miniatures on shelves in my dungeon library. I think there is a diagnostic code for this so you can submit your explanation of benefits for reimbursement.

[This message edited by Tred at 7:46 PM, April 24th (Wednesday)]


Married: 17 years (14 @JFO)
D-Day: 11/09/11
"Ohhhhh...shut up Tred!" - NOT the official SI motto (DS)

Posts: 4002 | Registered: Dec 2011
Nature_Girl
Member
Member # 32554
Default  Posted: 7:50 PM, April 24th (Wednesday)

What a neat looking book!


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9823 | Registered: Jun 2011 | From: USA
Jrazz
Guide
Member # 31349
Default  Posted: 8:14 PM, April 24th (Wednesday)

I didn't think the game was nearly lawful enough, so I'm implementing additional rules for the safety of my people.

Tred = Glitterdusted


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
MovingUpward
Guide
Member # 14866
Default  Posted: 8:54 PM, April 24th (Wednesday)

Neutral Good Human Cleric (6th Level)


Ability Scores:
Strength- 14
Dexterity- 13
Constitution- 16
Intelligence- 19
Wisdom- 14
Charisma- 14

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.


AKA Moo

Think of the haters in your life as sandpaper; they’ll scratch you up time and time again but in the end you’re polished, smooth, and spotless..while they end up useless

We make a living by what we get, but we make a life by what we give.


Posts: 52596 | Registered: Jun 2007 | From: Big Blue Nation
WakingFromADream
Member
Member # 33934
Default  Posted: 9:22 PM, April 24th (Wednesday)

Jrazz, I don't think you've rolled for initiative yet...


Me(35) XWW(36) DS(7) DD 11/16/11 EA(PA?) M 11y D 9/3/13

Don't make anyone a priority when you are only an option.


Posts: 1148 | Registered: Nov 2011
Jrazz
Guide
Member # 31349
Default  Posted: 11:01 PM, April 24th (Wednesday)

Crap.... who's our DM?


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
aesir
Member
Member # 17210
Default  Posted: 11:36 PM, April 24th (Wednesday)

I also think your chaotic actions are out of character.


Your mileage may vary... in accordance with the prophecy.

Do not back up. Severe tire damage.


Posts: 14924 | Registered: Nov 2007 | From: Winnipeg
Jrazz
Guide
Member # 31349
Default  Posted: 11:49 PM, April 24th (Wednesday)

Chaotic in terms of implementing rules is just uber Lawful.


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
aesir
Member
Member # 17210
Default  Posted: 11:53 PM, April 24th (Wednesday)

But not very good. One could say you are acting like a tyrant, and level 2 is rather petty. Why don't you relax and have a nice box of wine.


Your mileage may vary... in accordance with the prophecy.

Do not back up. Severe tire damage.


Posts: 14924 | Registered: Nov 2007 | From: Winnipeg
Nature_Girl
Member
Member # 32554
Default  Posted: 12:06 AM, April 25th (Thursday)

Her pants are too tight.


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9823 | Registered: Jun 2011 | From: USA
Jrazz
Guide
Member # 31349
Default  Posted: 12:28 AM, April 25th (Thursday)


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
StillGoing
Member
Member # 28571
Default  Posted: 8:36 AM, April 25th (Thursday)

Tred, nice. I don't think I've seen the actual box for those in decades.

eta:

DRAGON CON 20 YEARS AGO COUNTS AS DECADES SHUT UP.

eta:

omg it wasn't Dragon Con, that one is in GA. I don't remember which one now. Gamescon? DexCon? I DONT REMEMBER.

[This message edited by StillGoing at 8:44 AM, April 25th (Thursday)]


"You have insulted my footwear."

Posts: 7477 | Registered: May 2010 | From: USA
Tred
Member
Member # 34086
Default  Posted: 9:27 AM, April 25th (Thursday)

Thanks SG. I've had it since I was twelve if I remember. I've probably still got about 300 lead miniatures on a shelf as well - used to spend hours hand painting them with toothpicks. I had put all of the stuff away sometime in my early twenties, glad I didn't get rid of it.

Are you thinking of GenCon? Gygax used to host that every year up in Lake Geneva.

Oh and Jrazz, Glitterdust? I've just been attacked by the fairy that used to open up the Sunday night Disney special on TV! Glad it wasn't a fireball or lightning...now my druid/sorcerer robes will be sparkly!


Married: 17 years (14 @JFO)
D-Day: 11/09/11
"Ohhhhh...shut up Tred!" - NOT the official SI motto (DS)

Posts: 4002 | Registered: Dec 2011
Jrazz
Guide
Member # 31349
Default  Posted: 10:10 AM, April 25th (Thursday)

That's why I use Glitterdust! Everybody wins!


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
Nature_Girl
Member
Member # 32554
Default  Posted: 10:12 AM, April 25th (Thursday)

Jrazz. Is. Tinkerbell?

Then can I be Xena the Warrior Princess Who Found Her Higher Calling? Pleeeeeeeeeze????????


Me = BS (Stay-at-home-mom)
Him = EX-d out (abusive troglodyte NPD SA)
3 tween-aged kids
Together 20 years
D-Day: Memorial Weekend 2011
2013 - I DIVORCED HIM, I'M FREE!
http://www.youtube.com/watch?v=RBOJpIwF47Y

Posts: 9823 | Registered: Jun 2011 | From: USA
5454real
Member
Member # 37455
Default  Posted: 11:05 AM, April 25th (Thursday)

I think I entered my first adventure in 1979(OMFG I'm old). Ironically as a LG Paladin. Didn't last long, those damned unicorns pack a hellu'va kick!

Jrazz, it would'a been a LG box!

After all, isn't my mission to convert one and all to the wonders of Lawful Goodness under the Guidance of Jrazz?

I even buttered it up! Oh well, guess I'll stick to beer!


BH 51, WW 42
DS 23(Mine),SD 21,SS 20(Hers),DS 9 Ours, DGS 3, DGD 1 mo
D=Day #1 5/04EA (Rugswept)
D-Day #2 3/10/12, TT til 3/13/12
Married 10yrs
“I have no love for a friend who loves in words alone.”
― Sophocles, Antigone

Posts: 2984 | Registered: Nov 2012 | From: midwest
StillGoing
Member
Member # 28571
Default  Posted: 11:15 AM, April 25th (Thursday)

No, GenCon was never in NJ afaik.

Unicorns are evil, that's why I consider it a LG act to murder them and grind their horns into dust so as to save the lives of innocent villagers who keep eating poison ivy. You can't cure stupid but Unicorn Dust can be the safety rails for it.


"You have insulted my footwear."

Posts: 7477 | Registered: May 2010 | From: USA
5454real
Member
Member # 37455
Default  Posted: 11:39 AM, April 25th (Thursday)

You can't cure stupid but Unicorn Dust can be the safety rails for it

Now that one I like!


BH 51, WW 42
DS 23(Mine),SD 21,SS 20(Hers),DS 9 Ours, DGS 3, DGD 1 mo
D=Day #1 5/04EA (Rugswept)
D-Day #2 3/10/12, TT til 3/13/12
Married 10yrs
“I have no love for a friend who loves in words alone.”
― Sophocles, Antigone

Posts: 2984 | Registered: Nov 2012 | From: midwest
nowiknow23
Guide
Member # 33226
Default  Posted: 11:40 AM, April 25th (Thursday)

Unicorns are evil? Please don't ever tell my daughter that. I have enough to contend with on that front already.


You can call me NIK

"If you carry joy in your heart, you can heal any moment."
- Carlos Santana


Posts: 25725 | Registered: Aug 2011
Tred
Member
Member # 34086
Default  Posted: 11:52 AM, April 25th (Thursday)

Unicorns are evil?

I'll need to refer to the Monster Manual when I get home...something struck me as odd when 5454 said his Paladin was killed by a Unicorn. It's been a while though, I could be totally wrong on this, but I thought Uni's were always good (even before they added the Lawful, Neutral, and Chaotic qualifiers).

ETA: Just google it...

The unicorn appears in the first edition Monster Manual (1977),[2] where it is described as dwelling in temperate woodlands; this chaotic good creature shuns contact with nearly all creatures.

[This message edited by Tred at 11:56 AM, April 25th (Thursday)]


Married: 17 years (14 @JFO)
D-Day: 11/09/11
"Ohhhhh...shut up Tred!" - NOT the official SI motto (DS)

Posts: 4002 | Registered: Dec 2011
5454real
Member
Member # 37455
Default  Posted: 12:11 PM, April 25th (Thursday)

Believe me, bothered me too! Unfortunately it occurred before we had a complete understanding of the rules/regs. Encountered the Uni in a battle sitch and I went charging straight through a doorway I thought the orcs had gone through. Startled the creature and its first reaction was to kick!

DM's eyes got big when he saw the result..... Didn't charge through too many doorways blindly after that.


BH 51, WW 42
DS 23(Mine),SD 21,SS 20(Hers),DS 9 Ours, DGS 3, DGD 1 mo
D=Day #1 5/04EA (Rugswept)
D-Day #2 3/10/12, TT til 3/13/12
Married 10yrs
“I have no love for a friend who loves in words alone.”
― Sophocles, Antigone

Posts: 2984 | Registered: Nov 2012 | From: midwest
WakingFromADream
Member
Member # 33934
Default  Posted: 12:42 PM, April 25th (Thursday)

That sounds kinda like how you learn to always look up.


Me(35) XWW(36) DS(7) DD 11/16/11 EA(PA?) M 11y D 9/3/13

Don't make anyone a priority when you are only an option.


Posts: 1148 | Registered: Nov 2011
StillGoing
Member
Member # 28571
Default  Posted: 12:46 PM, April 25th (Thursday)

Haha you know that DM nudged that die to a 20 because it would make an forever story. "This one guy I had playing, he got killed by a Unicorn..."

I don't care what the manual says, Unicorns are evil. They're magical horses with a giant horn that virgins ride around on. It's like the roofie of anthropomorphic personifications.


"You have insulted my footwear."

Posts: 7477 | Registered: May 2010 | From: USA
Jrazz
Guide
Member # 31349
Default  Posted: 12:54 PM, April 25th (Thursday)

5454real = promo reinstated


Note the dark one's name is "Destructicorn." Also note that I actually physically own these. I bought them in SF's Chinatown 5 years ago. I borrowed the pic from the interwebs, though, because the unicorns are safely tucked away in some deityforsaken corner of our garage...


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
PippaPeach6
Member
Member # 37523
Default  Posted: 1:00 PM, April 25th (Thursday)

Destructicorn is a cool name, but, come on, "Little Princess"?

Amazicorn? Protecticorn? Jrazzicorn?


Us: 50ish, madhatters, married 20 odd yrs
TT: May 2009 'til June
DDay for both: June 17, 2009
Me: 2x, same person, 1991
Him: 1.5 year PA (EA?) 2007-2009
Reconciled

Honey Badger don't care. - Randall


Posts: 386 | Registered: Nov 2012 | From: Flyover chic
aesir
Member
Member # 17210
Default  Posted: 1:16 PM, April 25th (Thursday)

The unicorn appears in the first edition Monster Manual (1977),[2] where it is described as dwelling in temperate woodlands; this chaotic good creature shuns contact with nearly all creatures.

Pretty sure they live primarily in grasslands like the Savannah. Not sure about contact with other creatures, but as I recall from Wildlife Kingdom, they do not shun contact with Land Rovers and Jeeps.


Your mileage may vary... in accordance with the prophecy.

Do not back up. Severe tire damage.


Posts: 14924 | Registered: Nov 2007 | From: Winnipeg
PippaPeach6
Member
Member # 37523
Default  Posted: 1:18 PM, April 25th (Thursday)

ummmm. . . I think that 'corn needs some glitterdusting - stat!


Us: 50ish, madhatters, married 20 odd yrs
TT: May 2009 'til June
DDay for both: June 17, 2009
Me: 2x, same person, 1991
Him: 1.5 year PA (EA?) 2007-2009
Reconciled

Honey Badger don't care. - Randall


Posts: 386 | Registered: Nov 2012 | From: Flyover chic
aesir
Member
Member # 17210
Default  Posted: 1:31 PM, April 25th (Thursday)

No need, someone gave it a potion of sleep.


Your mileage may vary... in accordance with the prophecy.

Do not back up. Severe tire damage.


Posts: 14924 | Registered: Nov 2007 | From: Winnipeg
PippaPeach6
Member
Member # 37523
Default  Posted: 1:37 PM, April 25th (Thursday)

Sleep? Hell, no! I feel a party comin' on!


Us: 50ish, madhatters, married 20 odd yrs
TT: May 2009 'til June
DDay for both: June 17, 2009
Me: 2x, same person, 1991
Him: 1.5 year PA (EA?) 2007-2009
Reconciled

Honey Badger don't care. - Randall


Posts: 386 | Registered: Nov 2012 | From: Flyover chic
Jrazz
Guide
Member # 31349
Default  Posted: 1:39 PM, April 25th (Thursday)

I still glitterdusted it, just in case...


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
aesir
Member
Member # 17210
Default  Posted: 1:43 PM, April 25th (Thursday)

Great, now the party is going to be all Disco and shit.


Your mileage may vary... in accordance with the prophecy.

Do not back up. Severe tire damage.


Posts: 14924 | Registered: Nov 2007 | From: Winnipeg
PippaPeach6
Member
Member # 37523
Default  Posted: 1:47 PM, April 25th (Thursday)

Ewwwww!

t/j - '80's flashback: "Ick! What's that on your shoe? Disco?"


Us: 50ish, madhatters, married 20 odd yrs
TT: May 2009 'til June
DDay for both: June 17, 2009
Me: 2x, same person, 1991
Him: 1.5 year PA (EA?) 2007-2009
Reconciled

Honey Badger don't care. - Randall


Posts: 386 | Registered: Nov 2012 | From: Flyover chic
Amazonia
Member
Member # 32810
Default  Posted: 3:20 PM, April 25th (Thursday)

I wanna be a unicorn!

Or.... I want to RIDE a unicorn! Can I have a pet unicorn please? Pretty please?

I would even be okay with grumpy old Charlie.


"You yourself deserve your love and affection as much as anybody in the universe." -Buddha
"Let's face it, life is a crap shoot." -Sad in AZ

Posts: 13798 | Registered: Jul 2011
StillGoing
Member
Member # 28571
Default  Posted: 3:38 PM, April 25th (Thursday)

Destructicorn is the coolest fucking thing ever. EVER. Ever today.

I would google Destructicorn but I don't want to put safesearch back on and I'm afraid of Deviantart.


"You have insulted my footwear."

Posts: 7477 | Registered: May 2010 | From: USA
Jrazz
Guide
Member # 31349
Default  Posted: 3:55 PM, April 25th (Thursday)

OMG Destructicorn was the highlight of our trip!! We seriously thought it was the most awesome thing we had ever found. I hide it from myself so I don't open the box...


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
nowiknow23
Guide
Member # 33226
Default  Posted: 3:57 PM, April 25th (Thursday)

Um, Jrazz? DD just saw your picture of Destructicorn. She wanted to know where you live.

You've been warned.


You can call me NIK

"If you carry joy in your heart, you can heal any moment."
- Carlos Santana


Posts: 25725 | Registered: Aug 2011
Jrazz
Guide
Member # 31349
Default  Posted: 4:20 PM, April 25th (Thursday)

Is she unhappy or does she want one?

I either need to move or make some killer lasagne....


Cherish those who seek the truth but beware of those who find it. - François-Marie Arouet

Posts: 17826 | Registered: Feb 2011 | From: California
StillGoing
Member
Member # 28571
Default  Posted: 10:41 AM, April 26th (Friday)

Killer Lasagne
FREQUENCY: Rare
NO. APPEARING 1-3
ARMOR CLASS: 8
MOVE: 3"
HIT DICE: 1 + 3
% IN Lair: 90%
TREASURE TYPE: O
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1
SPECIAL ATTACKS: Spicy Meatball, Summon Garfield
SPECIAL DEFENSES: Tasty
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: Neutral
SIZE: S (9"x13")
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil/Nil


"You have insulted my footwear."

Posts: 7477 | Registered: May 2010 | From: USA
nowiknow23
Guide
Member # 33226
Default  Posted: 11:10 AM, April 26th (Friday)


You can call me NIK

"If you carry joy in your heart, you can heal any moment."
- Carlos Santana


Posts: 25725 | Registered: Aug 2011
LastChanceLarry
Member
Member # 37322
Default  Posted: 11:24 AM, April 26th (Friday)

You Are A:


True Neutral Halfling Wizard (4th Level)

Ability Scores:
Strength- 11
Dexterity- 13
Constitution- 10
Intelligence- 14
Wisdom- 14
Charisma- 12

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Halfling sounds just like me and i had a sneaky suspicion i would turn out to be a caster True neut is a surprise, although i also scored high on the lawful and good scales.

~Larry


D-Day: 8/27/12
Me: BBF (29)
WXGF: Confused26 (27) EA/PA with xBF, lasted almost a year. TT, blameshifting, gaslighting, & broken NC for 10 months.
DS: 3
Together 5 years

Ding dong, the bitch is gone! Settling into the life of a single dad.


Posts: 317 | Registered: Oct 2012 | From: New England
RyeBread
Member
Member # 37437
Default  Posted: 12:09 PM, April 26th (Friday)

A little late getting here but here are my results:

Neutral Good Human Ranger (5th Level)


Ability Scores:
Strength- 14
Dexterity- 11
Constitution- 16
Intelligence- 13
Wisdom- 12
Charisma- 10

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


Side note:

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXXXXXX (14)

Not sure why it chose Human over Dwarf but I'm cool with that. Even though having a killer beard would be nice


Let him that would move the world first move himself. - Socrates

Posts: 1030 | Registered: Nov 2012 | From: Midwest
Topic Posts: 210